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How To Obtain Final Fantasy VII's Limit Breaks, Part 1

What to Know

  • FF7 Limit Breaks are special attacks triggered when a character has received a certain amount of damage.
  • The Limit Breaks in FF7 carry over from one level to the next.
  • For FF7 Limit Breaks to level up requires progressively more skill, and Level 4 Limit Breaks can only be unlocked by completing item quests.

Final Fantasy VII introduced the concept of characters who sustained a certain amount of damage having access to a special attack, called a Limit Break. Here's how it works and how you can get Final Fantasy VII Limit Breaks for many party members.

The Basics of Limit Breaks

During battle, you’ll notice a gauge labeled Limit. To trigger a Limit Break attack that gauge must be full. Every time a character takes damage from an enemy, the Limit Gauge fills a little bit. Get hit enough and, eventually, you’ll get a Limit Break.

Advanced Strategy for Building Up the Limit Break Gauge

Just because you get a Limit Break doesn’t mean you have to use it. The gauge doesn't deplete between battles, so if you get a Limit Break during one battle, you can carry it into another. Since Limit Breaks are among the most powerful attacks in the game, filling your gauge before a boss battle can be a huge part of your strategy.

If you want to build a character's Limit Break gauge faster, try placing them in the front row. Enemies attack characters up front much more frequently. To facilitate the process even further, equip the character with the Cover Materia. This lets the character take blows meant for other party members. Additionally, the Hyper status causes the Limit Gauge to fill at twice the normal rate at the expense of attack accuracy. It’s worth it to make the character whose Limit Break you’re attempting to trigger Hyper and, when you’re finished, cure the Hyper status with a Tranquilizer.

How To Get More Limit Breaks

Unlocking Limit Breaks works the same way for most characters in the game. There are four levels of Limit Breaks. Each character starts with a Level 1 Break. To unlock the second, they have to use the first one eight times. To unlock the first Level 2 Limit Break, a character has to kill 80 enemies. Then, the process repeats to obtain the next Limit Breaks. Once you collect six Limit Breaks for a character, you will meet the requirements to unlock their Level 4 Limit Break. Unlike the previous ones, Level 4 Limit Breaks must be unlocked by questing for an item.

There are two exceptions to the usual Limit Break formula. Vincent Valentine only requires 60 kills to advance in level. Additionally, he only has one Limit Break per level, as he transforms him into a unique creature for the rest of the battle. Meanwhile, Cait Sith only has two Limit Breaks. The second unlocks after killing 80 enemies.

Limit Breaks By Character

Here is the full list of Limit Breaks for some of Final Fantasy VII's characters, along with instructions on how to unlock them:

Cloud Strife

Limit BreakHow to Obtain ItDescription
Braver (Level 1) Starting Limit BreakCloud jumps into the air and brings his sword down on the enemy. It causes a moderate amount of damage and targets one enemy.
Cross-Slash (Level 1)Use Braver eight times.

Cloud cuts an enemy in the pattern of the Kanji “Kyou.” It does moderate damage and paralyzes. It targets one enemy.

Blade Beam (Level 2)Kill 80 enemies with Cloud.Cloud strikes the ground and blasts a beam from his sword toward an enemy. The initial blast does moderate damage to the initial enemy and smaller blasts branch off, doing low damage to any other enemy.
Climhazzard (Level 2)Use Blade Beam eight times.Cloud stabs into an enemy with his sword and cuts upward with a leap. Does heavy damage to one enemy.
Meteorain (Level 3)Kill an additional 80 enemies with Cloud after obtaining Blade Beam.Cloud jumps into the air and fires six meteors from his sword. These target enemies at random and each strike causes low damage.
Finishing Touch (Level 3)Cloud must use Meteorain eight times.Cloud swings his sword around and causes a tornado which destroys all regular enemies instantly. Against bosses it does moderate damage to all targets.
Omnislash (Level 4)After obtaining all previous Limit Breaks, use the Omnislash item to unlock it. To obtain the Omnislash item, you must purchase it at the Gold Saucer Battle Square for 64,000 Battle Points on Disc 1 or 32,000 Battle Points on Disc 2.Cloud executes a 15-hit combo, striking enemies at random for moderate damage each hit.

Aeris Gainsborough

Limit BreakHow to Obtain ItDescription
Healing Wind (Level 1)Starting Limit BreakAeris calls forth a breeze that heals each character for ½ their max HP.
Seal Evil (Level 1)Use Healing Wind eight times.Rays of light dazzle the enemy. Casts the effects of Stop and Silence on all enemies.
Breath of the Earth (Level 2)Aeris must kill 80 enemies.Light encircles each party member and all status effects, even positive ones, are dispelled.
Fury Brand (Level 2)Use Breath of the Earth eight times.Electricity envelopes the party, each character’s Limit Gauge besides Aeris’ is filled instantly.
Planet Protector (Level 3)Kill an additional 80 enemies after obtaining Breath of the Earth.Stars encircle the party and every character becomes immune to damage for a short time.
Pulse of Life (Level 3)Use Planet Protector eight times.Shimmering light refills the HP and MP gauges of all characters. If any characters are knocked out, this also revives them.
Great Gospel (Level 4)After obtaining the previous six Limit Breaks, use the Great Gospel item, wait until you have the Buggy and drive it to Costa Del Sol. Take the boat back to Junon and when you exit the city you’ll still be in the Buggy. Head north to the river and drive until you reach the shallows that the Buggy can cross. You’ll see a cave close by and in it is an old man who will know how many battles you’ve fought. You may have to wait and re-enter the cave to trigger this message. When the last two digits of the amount of battles you’ve fought match, he’ll give you an item. If he doesn’t give you the Mithril on your first try, you’ll have to fight 10 more battles and come back. Once you have the Mithril go back to Gongaga and give it to the Blacksmith. He’ll let you choose between gaining a big box or a little box. Open the little box and you’ll get Great Gospel.A beam of light from the sky refills everyone’s HP and MP and raises any knocked out party members. It also grants the party invisibility for a short time.

Tifa Lockhart

Tifa’s Limit Breaks have the added element of a reel that can allow for extra damage if you land on a “Yeah!” space. However, if you land on a “Miss!” space that attack won’t cause damage to the enemy. You don’t have to stop the reels and often it’s not worth the risk to try. Also, each of her Limit Breaks combos with the last, so by the time you get her Level 4 Limit Break she’ll do a seven-move combo.

Limit BreakHow to Obtain ItDescription
Beat Rush (Level 1)Starting Limit BreakA fairly weak punch combo.
Somersault (Level 1)Use Beat Rush eight times.A somersault kick to the enemy. Does low damage.
Water Kick (Level 2)Kill 80 enemies with Tifa.A moderately powerful low kick.
Meteodrive (Level 2)Use Water Kick eight times.Tifa suplexes one enemy, causing moderate damage.
Dolphin Blow (Level 3)After obtaining Water Kick, kill an additional 80 enemies.Tifa uppercuts the enemy so hard it summons a dolphin.
Meteor Strike (Level 3)Use Dolphin Blow eight times.Tifa grabs an enemy, leaps up, and tosses them to the ground.
Final Heaven (Level 4)After learning all six previous Limit Breaks, use the Final Heaven item on Tifa to unlock this. To obtain the Final Heaven item, wait until Cloud is back in charge of the party after the events of Mideel and return to Tifa’s house in Nibelheim. Go to the piano and play the notes: Do, Re, Mi, Ti, La, Do, Re, Mi, So, Fa, Do, Re, Mi. After watching a short scene you’ll receive the item Final Heaven.Tifa charges her fist and punches the enemy, making the ground explode.

There's plenty more to know about Limit Breaks, but these tips will get you started. Still, if you're interested, there is more information in the second part of this article about the limit breaks for Cid, Barret, Yuffie, Red XIII, Cait Sith, and Vincent.

Thanks for letting us know!

Sours: https://www.lifewire.com/final-fantasy-vii-limit-breaks-4049399
------------------------------------------------------------------------------- ------------------------------------------------------------------------------- _______ _______ __________________ ( ____ \( ____ \|\ /|\__ __/\__ __/ GideonD's Limit Break | ( \/| ( \/| ) ( | ) ( ) ( | (__ | (__ | | | | | | | | Mechanics Guide for | __) | __) ( ( ) ) | | | | | ( | ( \ \_/ / | | | | Final Fantasy VII | ) | ) \ / ___) (______) (___ |/ |/ \_/ \_______/\_______/ Email: [email protected] ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Version 3.1 Current as of 01/04/2020. This guide may not be altered or posted in any way without my express permission. You may of course print, view, or reproduce this guide in any other way for your personal use only. You may post the guide at a personal website on the following conditions: 1) You must not alter this guide in any way. 2) You must not use this guide to make any sort of profit. 3) You must notify me that you wish to post this guide at your site. A simple email with the site URL included will suffice. I'll get back to you with permission in short order. I check my email on a daily basis at the very least. Addendum: Arct!c has full permission to use any of the information found in this guide in his own Final Fantasy VII FAQ/Walkthrough. This guide can currently be found at the following websites: http://www.poppameth.com (official website) http://www.gamefaqs.com http://www.neoseeker.com ------------------------------------------------------------------------------- UPDATES [contents-003] ------------------------------------------------------------------------------- v3.1: Minor corrections to Table of Contents. v3.0: Full guide overhaul. Attempting to cleanup some of the most common complaints. Major tweaks include: a) Removal off all but the control set of data. b) Reworked charts. c) Added detailed description of each limit. d) More in-depth info about characters that lack certain tiers of limits. Also please note that the primary email address has changed at the top of the guide. v2.5: Added links to the new website http://www.poppameth.com. The online version of the guide has undergone a major face lift to make navigation much easier for the user. A PDF version of the guide is also available on the site. v2.4: Added Control Set of data taken from the game's memory dumps. v2.3: New website and forum information added/updated. v2.2: Just updating my email address. I got hijacked despite all precautions. I guess seven years of the same junk mail address isn't too bad though. Time for a change. v2.1: Nothing major here. Just changing links to my website since its changed servers again. Find it at http://users.adelphia.net/~gideond. v2.0: A big ole whopping full point update!! I've added a second note at the bottom of section 5a concerning some recent research into types of kills that do NOT count toward kills totals. I've added a second full set of kill/usage totals for reference. And lastly I've rearranged the format just a bit, though not likely enough to be noticeable, as well as added a few tidbits of info here and there. v1.5: Some minor grammar fixes and an email address that actually works. Thanks to Feenyx for pointing out the typo in my email addy. Evidently it got screwed up when I tweaked my format and I never noticed. v1.4: Disclaimer updated. A note about the limit system has been added at the end of Section 6: Limit Break Mechanics Study, to clear up a little confusion. v1.3: At the request of a few GameFAQs board users I've added a few notes on learning Tifa's limits. These notes can be found at the end of Tifa's value listings contained in Section 6: Limit Break Mechanics Study. v1.2: New info added on a known glitch in the limit learning system. v1.1: New information added on how to more efficiently go about accumulating the required kills and uses needed to learn new limits. v1.0: Original version. ------------------------------------------------------------------------------- INTRODUCTION [contents-004] ------------------------------------------------------------------------------- This document contains an explanation of the Final Fantasy VII Limit Break System and a study on how exactly the system works. While how to use limit breaks in battle is common knowledge, the process by which you gain new limit breaks is often found to be in question. Even among those of us who know how the basic limit gaining system works there remains much debate on the exact mechanics of that familiar system. The information below is a summarized version of the Limit Break Mechanics study, designed to be used as a guide for gaining limits breaks in your game. The full study can be found at http://www.poppameth.com ------------------------------------------------------------------------------- LEARNING NEW LIMIT BREAKS [contents-005] ------------------------------------------------------------------------------- THE BASICS [learning-a] ----------- Notations [learning-i] --------- First of all, for reference I will explain the notations I'll be using. There are 4 sets of limit breaks for most of the characters in the game. Likewise, most of the characters have 2 limit breaks per level. When referring to these limit breaks separately I will be using the following notation: X/Y. X = the level of the limit break. Y = the number of the limit break within the level indicated by X. For example the notation 2/1 would indicate the first limit break in the second level or set of limit breaks. --------------------- Starting Limit Breaks [learning-ii] --------------------- Each character in the game starts with one limit break already in his/her possession. This is limit 1/1, the first limit in the first set of limits. This means you have immediate access to your preset limit break. ----------------------------------- Learning the Second Limit of a Set [learning-iii] ----------------------------------- Now, to learn the next limit in a set, for example limit 1/2, you simply need to use the first limit of the set, limit 1/1, a certain number of times. The actual number of times you need to use the first limit in a set varies from character to character. This formula holds true for each set of limits. In other words, to learn the second limit in any set of limits you simply use the first limit in that set a certain number of times. Everyone who has a 4th level limit break will have only 1 limit break in the 4th level. Therefore this formula is irrelevant to the level 4 limit breaks since there is no second in the set. Also, certain characters, namely Vincent and Cait Sith, have only one limit per level, so this formula also does not apply to these two characters. Example: Cloud starts the game with Braver as his 1/1 limit break. He uses Braver in battle 8 times and he learns Cross-Slash, his 1/2 limit break. Likewise, he would use his 2/1 limit 7 times to learn his 2/2 limit, and he would use his 3/1 limit 6 times to learn his 3/2 limit. You may notice that the number of times a limit needs to be used declines as the limit level increases. -------------------------------------- Learning the First Limit in a New Set [learning-iv] -------------------------------------- Now to gain the first limit break in a new set the procedure is entirely different. Gaining the first limit break in a new set has nothing at all to do with using previously gained limit breaks. Instead, a character must make a certain number of kills to gain the first limit in a new set. What this means is that the character you wish to have gain the new limit break must actually deliver the killing blow to a certain number of enemies. The number of enemies varies from character to character. You may deliver the killing blow using almost any means possible. Details on what counts and what doesn't can be found below. 1) Kills made with Odin's Steel Cutting Sword attack do NOT count. 2) Kills made by residual poison damage, i.e. the damage taken each round, not the damage caused by the initial casting, do NOT count. 3) Kills made by enemies you have manipulated do NOT count. 4) Kills made with Death Sentence do NOT count. 5) Kills made with the Death spell DO count. 6) Kills made with Flash command DO count. Also of interest, miming your limit breaks DOES count toward the usage totals. It's also worth mentioning that apparently nothing you do in battle arena, be it kills or uses, will count toward your totals. This formula applies to all characters in the game, including Vincent and Cait Sith. Cait Sith, however, only has 2 sets of limit breaks and only 1 limit in each set, limit 1/1 and limit 2/1. ------------------------ Learning Level 4 Limits [learning-v] ------------------------ Once again, learning Level 4 limits is an entirely different process. Level 4/1 limits are taught to a character by using special limit manuals found during the course of the game. These manuals are items and are used from the items menu on the character whose final limit the manual details. Level 4 limits may only be taught to a character after that character has learned all of his/her previous limit breaks. Cait Sith is the sole exception to this. Cait Sith only has two limit breaks, level 1/1 and level 2/1. Therefore there is no Manual for a Level 4 Limit for Cait Sith. There is only one Level 4 limit for each character that has one. There are no 4/2 limits in the game. Example: (continued from above example) Now that Cloud has learned Cross-Slash he simply continues to kill enemies, dealing the killing blow each time. Once he has killed 115 enemies he gains his 2/1 limit, Blade Beam. After using Blade Beam 7 times he learns his 2/2 limit, Climhazzard. Continuing to fight, Cloud kills an additional 195 enemies and gains his 3/1 limit, Meteorain. Cloud then used Meteorain 6 times and learns his 3/2 limit, Finishing Touch. Cloud may now use his level 4 limit manual if he has it to learn his 4/1 limit, Omnislash. Also note Limits aren't always gained in exact order. If you simply go around killing enemies like mad for a few hours you can learn the first limit in each set before you ever learn the second limit in any of the sets. You can not learn all of the second limits in each set before the first, however, because you need to use the first limit in each set in order to gain the second in the set. ------------------------------------------------------------------------------- Strategy for Learning Limits Early [learning-b] ---------------------------------- This section details my personal method for gaining limits as quickly as possible early in the game. The first thing you'll want to do is progress through the game until you reach the Mithril Mines. Grab the Matra Magic enemy skill from the Custom Sweeper near Midgar on the way. Now usually I'll make my way through the mines to the Junon area on the other side of the mountains. Here you'll find a patch of forest you can use to obtain Yuffie early on. By this point you should now have Cloud, Barret, Aeris, Tifa, Red XIII, and Yuffie, all of whom you can now start acquiring limits for. That will leave only Cait Sith, Vincent, and Cid to work on later. Now you can save up and begin the limit learning process. Take three people into the mine. You'll want to go to a specific room. To find this room, enter the mines from the Junon(western) entrance and head north on the first screen of the mine. In this room you will always fight enemies in groups of 4-5. From this point forward it's quite simple. Simply have the person you are trying to gain limits for use matra magic to slaughter these large groups of enemies. If you missed getting matra magic on the Enemy Skill materia, then you can use a multi-target magic instead although they tend to cost more MP to cast. This will quickly net you the kills you need to gain the */1 limits. Use your limits whenever they come up to get you closer to the needed uses. By the time you are done with learning the */1 limits you'll still be working on the */2 limits in most cases. At this point you'll want to start looking for a specific enemy. This enemy comes with a group of 3 other enemies and is basically a flying dragon with fairy wings. I believe he's called an Arc Dragon. He has the flamethrower enemy skill, which you'll want to pick up. When he uses this skill on you it'll also deal a good bit of damage at this point of the game, which means it's about the quickest way to fill up your limit gauge and get the needed uses to learn your */2 limits. It's also a good idea to use a hyper on your people. This will put them in Fury status and as a side effect their limit meter will fill up twice as fast as normal. You may also want to equip Cover materia to the person you are working on to help direct most attacks at that person and fill his/her meter more quickly. I've never really bothered with Cover myself, but a few people have pointed out that I didn't mention it so I thought I'd add a note about it. You may find it more useful if you let it build up to a higher level before working on learning your limits. Just repeat these steps to learn limits for all of the people you currently have in party and then switch to the others to learn theirs. You can come back later to learn limits for the other 3 characters and it'll be even easier since Vincent and Cait Sith only require kills, and Cid's uses can be gotten easier since you'll have the manipulate materia and can target flamethrower on Cid only. By the time I left the Mithril Mines for Fort Condor, I had all the limits up through level 3/2 for all 6 of the people I had. As an added bonus they were all about level 30 and I had 99 hi-potions in inventory since the enemies in the mines tend to drop those a lot. Happy hunting!! ------------------------------------------------------------------------------- Acquiring Level 4 Manuals [learning-c] ------------------------ !!!SPOILERS AHEAD!!! Now just for reference I'll give a brief run through on where to find everyone's level 4 limit manuals and how to get them. Cloud Strife: You gain the Omnislash manual for Cloud in the Gold Saucer Battle Square. You'll need to take plenty of gold with you, at least 200 to be safe, and fight until you earn 32,000 battle points. You can then buy the manual as an item. If you do this on disk 1 I've been told the price for the manual is about 51,200, so I recommend you wait until disk 2 or 3. You don't really need Omnislash any earlier anyway. Barret Wallace: You can get the Catastrophe manual for Barret any time after stopping the train in Corel on disk 2. Once this part of the game is done, enter the house closest to the inn on the upper tier. There is a lady inside who says something about her late husband and will give you a memento of the man, which is the Catastrophe manual. Tifa Lockheart: Tifa's Final Heaven manual can be gained on disk 2 or later, anytime after getting Cloud back from his coma. You simply return to Nibelheim with Tifa in your party, and make your way to her room in her house. You want to play the piano there. You'll need to remember the tune you played in the flashback. If you can't recall, it goes like this: X, Square, Triangle, R1 + Triangle, R1 + Square, X, Square, Triangle, R1 + X, O, X, Square, X. If you did it correctly she should say something about having the sheet music for the song and you'll also get her Final Heaven manual. Aeris Gainsborough: This one is a bit tricky to get. It has to be done on disk 1 if you actually intend to teach it to her so I'm writing this assuming you will be trying for it on disk 1. Okay, to get Aeris's Great Gospel manual you'll first need to wait until you have the buggy, just after the Corel Prison sequence. Once the buggy is in your possession, drive it into Costa del Sol. Note: do not get off the buggy before entering town, just drive it right on in. Now head to the docks and talk to the sailor by the cargo ship. He'll let you ride the ship back to Junon for 100 gil. When you get to Junon leave town and you'll discover you've brought the buggy along with you. You now want to head north east to the river. There is a shallow spot you can cross using the buggy. Do so and head east until you find a cave entrance. Inside the cave you will find a sleeping old man. He won't talk to you much until you battle a certain number of times. The trick is to make the last two digits of the number of battles you fought match. For example, when you've fought 33 battles or 244 battle he will talk to you since the last 2 digits match. Just fight outside of his cave until you get a number that works. When you talk to him again he will give you an item, sometimes it's a Bolt ring and sometimes it's Mythril. You are after the Mythril. If he gives you a Bolt ring just go outside and fight 11 more battles to get to the next number of fights that puts your last 2 digits at the same number. For example if you have fought 22 times and he gives you a Bolt Ring go out and fight 11 more times. You'll now have 33 fights and he'll talk to you again. Just keep doing this until you get the Mythril. He will give you a Bolt Ring when the matching numbers are even and a Mythril when they are odd. Now you can proceed with the game until you get to Rocket Town. Once you go through the Rocket Town sequence you'll have Cid as a party member and you'll also have use of the Tiny Bronco. Take the Tiny Bronco to Nibelheim. Once there use the plane to travel up the river and across the continent. You should come out near Gold Saucer. Near the end of the river you'll see a little house on your right. This house was previously unoccupied, but now you can get off the plane and go inside. The guy inside will talk about the keystone for a bit. When you get the chance tell him to change the subject and he'll talk about the weapons he makes and having a shortage of mythril. Give him the mythril and he'll reward you by letting you pick a chest as a prize. Go up the stairs to the top floor and go all the way left. Open the little box on the wall to receive the Great Gospel manual. The big box on the lower floor just contains a Gold Armlet. Red XIII: You get Red XIII's Cosmos Memory pretty early in the game, on disk 1. The first time you get to Nibelheim you'll be heading to the Shinra mansion. You'll need to open the safe on the 2nd floor to get the Odin materia and the basement key that you'll need to find Vincent. When you open the safe you'll fight a boss called the Lost Number. For winning this fight you'll receive the Cosmos Memory manual. Yuffie Kisaragi: You can get Yuffie's All Creation Manual as early as disk 1 when you have the Tiny Bronco. Simply travel to Wutai and challenge the masters of the Pagoda. Once you beat the last boss, who is Godo, Yuffie's father, you'll receive the Leviathan summon and the All Creation Manual. Cait Sith: He has no level 4 limit break and therefore no manual to teach it to him. Vincent Valentine: You can get Vincent's Chaos manual as soon as you gain access to the submarine. Simply put him in your party and then take the sub to the river mouth north of Cost del Sol. Make sure not to miss it altogether. Dive underwater and look for a small cave entrance. Just follow the path until you come to a circular room. Surface and you'll be in a small lake. You can dock the sub on the side and go into a cave hidden behind the waterfall. You'll see a flashback sequence with Vincent here. Once its over leave the area, and go somewhere that you can fight. I suggest the Gold Saucer area since it's the closest sub dock. After you've fought at least 10 times return to the cave where he had his flashback and you'll receive the Chaos manual and his final weapon, the Death Penalty. When looking for the unde water tunnel be aware that it branches off of the tunnel that leads you to the Key of Ancients. You can also use a green, black or gold chocobo to do this in place of the sub. Cid Highwind: Cid's Highwind manual is easy to get. Once you have the sub travel to the Gold Saucer sub dock. Now you want to dive underwater. There will be the wreckage of a cargo plane nearby. You can find all kinds of goodies in this plane, called the Gelnika. One of the chests in the cargo room contains the Highwind manual. ------------------------------------------------------------------------------- A Glitch in the System [learning-d] ---------------------- There is a known glitch in the limit break system that can cause some major problems with your game. This glitch generally does one of two things. 1) When you start a new game sometimes this glitch will occur. When this happens you will find that instead of starting out with just your 1/1 limit break your character(s) will have all limit breaks already learned. This may appear as a wonderful occurrence at first but don't count it as a blessing just yet. I'm not sure what ramifications if any this has later in the game. It's possible this could screw a few things up later on, such as getting Final Attack from Battle Arena since you need to buy Omnislash and teach it to Cloud as one of the requirements to access the special battle. You can't exactly teach it to him if he already knows it and I'm not sure if the game will count it or not. I haven't had this glitch happen to me so I'm not sure if this would really happen but it definitely seems possible. Anyone who has learned omnislash via GameShark will know that the game doesn't count it when you try to access the special battle, so it's quite possible the game won't count the glitch either. If anyone knows for certain that there are problems caused by this glitch please let me know so I can list them here. 2) The second occurrence of the glitch can be even more frustrating. Have you ever learned all of a character's limits except the last one and then tried to use his/her manual but the game still won't let you learn the level 4 limit? Well that would be the glitch coming into play again. Once again I haven't had this happen to me, but I know a few people who have, and by all reports they've never found a way to fix the problem short of starting a new game. Basically you just have to start all over or just keep playing without use of the level 4 limit for the character(s) that this happens to. Those are the two most common results of the glitch. There are a few other that I've heard of but I don't know for certain if there is any truth to them, never having personally witnessed them. I'll list them anyway for reference. 1) You can't learn limits at all. You get stuck with your 1/1 limit for the entire game no matter how many times you meet the requirements to learn the new limits. 2) Learning a new limit gets delayed. You make the required number of kills or uses to get the next limit but you still don't learn it. Then later on, sometimes after learning the limits after the one that wouldn't work, you'll suddenly learn the limit you missed for no apparent reason. Well that's all I can tell you on that topic. This glitch is known to happen, but fortunately it doesn't seem to happen very often. I've played through FF7 a total of 13 times so far and I've never had any of it happen to me. Just hope you are as lucky as I've been. ------------------------------------------------------------------------------- LIMIT BREAK DETAILS AND REQUIREMENTS [contents-006] ------------------------------------------------------------------------------- This section will provide descriptions of each character’s limit breaks as well as details on how to acquire them. The number of uses and kills in this section are taken from the hard coded data in the game’s memory dumps and are what I previously considered my control set for the Limit Break Mechanics Study. For anyone wondering exactly what the Limit Break Mechanics Study was, it basically boils down to myself and a few other people actually physically counting kills and uses throughout multiple play throughs of the game. This was done to try and clear up confusion about the actual kill and use numbers. This confusion initially occurred for two main reasons. First, the original official strategy guides for this game were actually published with incorrect data on this subject. I’m not sure where the data came from, but it was flat out wrong. Second, many people had noticed issues with the limit break system in the game. Even when the glitches mentioned above were not coming into play, people had started to notice that kills and especially uses just didn’t seem to add up to what the data in the guides was saying. The data below is accurate according to what the data in the game says is correct. Our study found that the game itself is sometimes correct, but also sometimes not. I can only assume that some minor bugs in the coding can on occasion keep the game from counting correctly. The more we played, the more we discovered exactly what does and doesn’t count toward uses and kills so I’m pretty confident in saying that the game gets it close, but it doesn’t get it perfect. ------------------------------------------------------------------------------- Cloud Strife [limits-a] ------------- Cloud’s limits, as expected for the lead character, are some of the most powerful limits available in the game. They are all aimed at causing damage to your enemies. This in combination with Cloud being your main party member for the vast majority of the game result in a higher kill and use requirement to obtain all of his limits. Limit 1/1: Braver Requirements: None This is Cloud’s starting limit break. Braver consists of a single downward slash, which deals 3 times the normal damage to it’s target. Limit 1/2: Cross-Slash Requirements: Use Braver 8 times to learn Cross-Slash is a single physical attack consisting of three slashes. It deals about 3.25 times the normal damage and may inflict paralysis on the target. Limit 2/1: Blade Beam Requirements: Kill 120 enemies (from a starting count of zero) Blade Beam strikes a single enemy and releases a wave of energy doing 3.5 times the normal damage to the primary target. Shock waves from the strike deal roughly normal damage to other enemies. Limit 2/2: Climhazzard Requirements: Use Blade Beam 7 times to learn Climhazzard is a single thrust into the enemy followed by a jump that pulls the sword up through the enemy. This results in roughly 4.25 times the normal damage. Limit 3/1: Meteorain Requirements: Kill 200 enemies (320 total including the previous kill count) Meteorain, as the name implies consists of six falling meteors. Each meteor hits for roughly 1.5 times normal damage. Limits 3/2: Finishing Touch Requirements: Use Meteorain 6 times to learn Finishing Touch hits enemies with a tornado attack dealing instant death to those not immune. Those immune to death effects take about 3 times the normal damage. Limit 4/1: Omnislash Requirements: All 6 previous limits learned and use Omnislash Manual Omnislash consists of 15 randomly targeted strikes with a critical hit effect at about 0.75 the normal damage each. ------------------------------------------------------------------------------- Barret Wallace [limits-b] --------------- Barret’s limits are mostly strikes in nature. He does have one limit that can drain enemy MP, which can be helpful when using him as a secondary magic user or healer. Limit 1/1: Big Shot Requirements: None This is Barret’s starting limit break. Big Shot targets one enemy with a large fireball dealing 3.25 times the normal damage. Limit 1/2: Mind Blow Requirements: use Big Shot 9 times to learn Mind Blow is a single target gravity elemental attack. It consists of a blue ball of energy, which drains MP from the target. Limit 2/1: Grenade Bomb Requirements: Kill 80 enemies (from a starting count of zero) Grenade Bomb launches a grenade at your enemies. It can deal about 3.5 times normal damage to a single target. It can also hit multiple targets instead at reduced damage. Limit 2/2: Hammerblow Requirements: Use Grenade Bomb 8 times to learn Hammerblow is a close range attack using Barret’s mech arm. It deals instant death to enemies not immune to such effects. Enemies that are immune to death effects take no damage. Limit 3/1: Satellite Beam Requirements: Kill 80 enemies (160 total including previous kill count) Satellite Beam, as the name implies, calls down an aerial beam attack against all enemies for a critical hit of about 2.25 times normal damage. Limit 3/2: Ungermax (Angermax) Requirements: Use Satellite Beam 6 times to learn Ungermax is a bullet barrage consisting of 18 shots aimed at random enemies. These shot deal about 0.5 times normal damage. Limit 4/1: Catastrophe Requirements: All 6 previous limits learned and use Catastrophe Manual Catastrophe is a wide beam attack that hits 10 times against random enemies for 1.25 times the normal damage. ------------------------------------------------------------------------------- Tifa Lockheart [limits-c] --------------- Tifa’s limits are a bit different than most. They work kind of like a slot machine. You have a set of reels that spin during her limit break and you have to stop the reel on “Hit” to connect, or “Yeah!” to connect and deal double damage. Landing on “Miss” results in no damage being dealt. The higher the level of the limit the harder it becomes to stop on “Yeah!” As Tifa learns her limits a new reel is added to her limit break. That means that the more limits you learn the more hits you can make during her limit break. Each limit has a reel and you have to stop each reel at the correct time in order to keep her attacking. Each attack deals physical damage to a random enemy. Limit 1/1: Beat Rush Requirements: None Beat Rush is Tifa’s starting limit break. Tifa will run up to a single enemy and punch it a few times resulting in about 1.25 times normal damage. Limit 1/2: Somersault Requirements: Use Beat Rush 9 times to learn Tifa will Somersault into the air as she kicks an enemy dealing about 1.25 times normal damage. Limit 2/1: Waterkick Requirements: Kill 96 enemies (from a starting count of zero) Tifa performs a circling sweep kick, which is followed by a blast of water. This results in about 1.5 times normal damage. Limit 2/2: Meteodrive Requirements: Use Waterkick 7 times to learn Tifa picks up the enemy and suplex slams it into the ground. This deals about 1.5 times normal damage. Limit 3/1: Dolphin Blow Requirements: Kill 96 enemies (192 total including previous kill count) Tifa performs an uppercut, which is followed by a spout of water and a leaping dolphin. This attack deals about 1.75 times normal damage. Limit 3/2: Meteor Strike Requirements: Use Dolphin Blow 6 times to learn Tifa, will pick up her enemy, spin it around, and leap into the air before launching it into the ground. This attack deals approximately 2 times the normal damage. Limit 4/1: Final Heaven Requirements: All 6 previous limits learned and use the Final Heaven Manual. Final Heaven is a punch that creates a huge energy blast. It will deal about 2.5 times normal damage. Note: There has been some confusion on the hit, miss, and yeah slots and how they pertain to learning limits. You MUST land either Hit or Yeah in order for the strike to count toward the use total needed to learn the next limit. Also of note, is that you can only learn a */2 limit for the level you have her set to. So if you hit her kill total and learn all of her */1 limits, you can’t just set her to level three and expect to learn all of her */2 limits even though you are using them in combat. You would only be counting toward her 3/2 limit if you did this and still would not learn 1/2 or 2/2. ------------------------------------------------------------------------------- Aeris Gainsborough [limits-d] ------------------- Aeris defaults to the group healer. This is reflected in her selection of limit breaks. Most focus on either healing the party or providing status buffs. Aeris has limited involvement in the game after a certain point rather early on so it’s important to retrieve her very powerful Level 4 limit as early as you can if you want to actually make use of it. Limit 1/1: Healing Wind Requirements: None Healing Wind is Aeris’s starting limit break. It heals the entire party for half their maximum hit points. Limit 1/2: Seal Evil Requirements: Use Healing Wind 8 times to learn Casts Paralyze and Silence on all targets that are not immune to these effects. Limit 2/1: Breath of the Earth Requirements: Kill 80 enemies (from a starting count of zero) Breath of the Earth cures many status effects on the party including Sleep, Poison, Silence, Sadness, Fury, Confusion, Slow, Stop, Frog, Small, Slow-numb, and Petrify. The one drawback here is that you sometimes want a status such as Fury to be in effect. Getting uses for this one can slow down your limit bar because of this. Limit 2/2: Fury Brand Requirements: Use Breath of the Earth 6 times to learn In recompense for Breadth of the Earth killing your Fury status, Fury brand will immediately fill the limit bar of your two companions when used. Limit 3/1: Planet Protector Requirements: Kill 80 enemies (160 total including previous kill count) Planet protector grants all party members temporary invincibility. Limit 3/2: Pulse of Life Requirements: use Planet Protector 5 times to learn Pulse of Life fully restores the party’s HP and MP and also cures all negative status effects. Limit 4/1: Great Gospel Requirements: All 6 previous limits learned and use Great Gospel Manual Great Gospel completely restores the party’s HP and MP and temporarily makes them invincible against all physical and magical attacks. ------------------------------------------------------------------------------- Red XIII [limits-e] --------- Red XIII has some of the most diverse limits in the game. The lower level ones tend to focus on stat buffs. The upper level ones get into multi-hit attacks. His final limit can deal some massive amounts of damage, although being single hit this becomes limited later in the game compared to multi-hit final limits. Limit 1/1: Sled Fang Requirements: None This is Red XIII’s starting limit break. Red pounces on his enemy dealing 3 times the normal damage. Limit 1/2: Lunatic High Requirements: Use Sled Fang 8 times to learn Lunatic High adds the Haste status to the entire party. It will also boost Red’s Defense % by 50% for each surviving party member. Limit 2/1: Blood Fang Requirements: Kill 72 enemies (from a starting count of zero) Blood Fang targets a single enemy doing 1.25 times normal damage. It also absorbs about 25% of that damage as HP and MP to heal Red. Limit 2/2: Stardust Ray Requirements: Use Blood Fang 7 times to learn Stardust Ray is a barrage of stars that fall on the enemy for 10 random hits at about half normal damage. Limit 3/1: Howling Moon Requirements: Kill 72 enemies (144 total including previous kill count) Red will howl a the moon granting himself Haste and Berserk Status. His attack will also be boosted up to 60%, but cannot exceed 100%. Limit 3/2: Earth Rave Requirements: Use Howling Moon 6 times to learn Earth Rave attack 5 random enemies doing nearly 2 times normal damage. Limit 4/1: Cosmo Memory Requirements: All 6 previous limits learned and use Cosmo Memory Manual Red will howl to Cosmo Canyon, which summons a massive energy beam that hits all enemies for about 8 times the normal damage. Unfortunately the damage cap is 9,999 on a single hit so it isn’t as useful as multi-hit limits late game. ------------------------------------------------------------------------------- Yuffie Kisaragi [limits-f] ------------------ Yuffie is another very diverse character. Her attack oriented limits have good power and often target multiple enemies. She also has one of only two healing limits available outside of Aeris’s arsenal. It’s possible to get Yuffie very early in the game, but the developers didn’t expect her to be obtained until fairly late. As a result her kill requirements are lower than the other characters. Limit 1/1: Greased Lightning Requirements: None Greased Lightening is a dashing attack that deals 3 times normal damage to an enemy. Limit 1/2: Clear Tranquil Requirements: Use Greased Lightning 8 times to learn Clear Tranquil is one of two healing limits not held by Aeris. It heals all party members for half their maximum HP. Limit 2/1: Landscaper Requirements: Kill 64 enemies (from a starting count of zero) Landscaper is an earth element attack. It causes an earthquake that damages all ground based enemies for 3 times normal damage. Aerial enemies take no damage. Limit 2/2: Bloodfest Requirements: Use Landscaper 7 times to learn Bloodfest is a series of 10 randomly targeted attacks that do about half normal damage each. Limit 3/1: Gauntlet Requirements: Kill 64 enemies (128 total including previous kill count) Gauntlet consists of Yuffie launching a large bomb targeting all enemies. This attack deals 1.75 times normal damage and ignores the enemy defense stats when calculating damage. It’s also always a critical hit. Limit 3/2: Doom of the Living Requirements: Use Gauntlet 6 times to learn Doom of the Living consists of 15 randomly targeted hits doing about half normal damage. Limit 4/1: All Creation Requirements: All 6 previous limits and use the All Creation Manual Much like Red XIII’s Cosmo Memory, All creation is a large energy beam that hits all enemies and does 8 times normal damage. It suffers from the same damage cap as Cosmo Memory as well. ------------------------------------------------------------------------------- Cait Sith [limits-g] ---------- Cait Sith is...well...different. Sometimes that’s good and sometimes bad. He’s a gambler type character and he only has two limits total. The damage these limits inflict is random and as such they can be extremely powerful. They can also be laughably weak. Cait Sith can be fun to play, but never count on his limits to win a fight. Limit 1/1: Dice Requirements: None Cait Sith throws down his dice and a multiple of the result is the amount of damage he inflicts on the enemy. He gains one die every 10 levels, so there is an increase in damage as his character grows. Damage is calculated based on the sum of all dice, times the sum of the highest repeated number, times 100. So damage can range from decent to terrible depending on your luck. Limit 2/1: Slots Requirements: Kill 40 enemies (from a starting count of zero) Slots can be dangerous. It’s basically just a slot machine and depending on what slots you stop of you will get various effects as a result. ///Slots/// Toy Soldier: A battalion of toy soldiers appear and fire at all enemies dealing 5 times normal damage. Mog Dance: A Moogle dances to restore all HP and MP for the party. Lucky Girl: A cat-girl appears to grant all characters automatic critical hits for the rest of the batter. Anyone KOed and revived will not have this status restored with the revival. Transform: This requires at least one other party member to be alive. Cait Sith being solo will cause it to fail. Basically your allies are absorbed into Cait Sith and he grows into a stronger version of himself. His new stats are an average of the characters absorbed, but cannot exceed normal stat limits. Cait Sith will stay in this form the rest of the battle and can do everything as normal except use additional limits. When the battle is over the remaining HP and MP will be divided evenly back to the individual characters and anyone that was KOed will be revived. Game Over: This will cause instant death to all enemies in a two sided battle. Those with death immunity will still be killed by this attack. In rare 3 sided battles, where you are being attacked from both sides, only one side will get hit with the Game Over attack. Death Joker: All allies are instantly killed. Normal methods of resisting death will not work to save you. The only way you can survive this is if you are in three sided battle with the enemy in the middle. Only one half of you party is hit this way and the other side will survive the attack. Summon: A random summon is performed. Cait Sith’s level affects how strong of a summon is called. The higher his level, the more likely a strong summon will appear. Toy Box: A random object is dropped on one enemy. Falling Rock: Hits a single enemy for 2 times normal damage. Icicles: Hits a single enemy for 2.5 times normal damage. Weight: Hits all enemies for 3 times normal damage. Hammer: Hits a single enemy for 3.5 times normal damage. Fat Chocobo: Hits a single enemy for 4 times normal damage. Hell House: Hits a single enemy for 4.5 times normal damage. Meteorites: Hits a single enemy for 5 times normal damage. ------------------------------------------------------------------------------- Vincent Valentine [limits-h] ------------------ Vincent is another character with an unusual and unpredictable set of limits. I find them to be a bit more useful than Cait Sith’s, but they can still get you into trouble. Vincent has only one limit break per level for a total of four. When he uses a limit he will transform into an uncontrollable monster. This means that he will auto-fight for the rest of the battle or until he is KOed. While in this form, he will automatically use one of two available abilities. Limit 1/1: Galiant Beast Requirements: None When Vincent transforms into the Galian Beast, he takes on the appearance of what looks to me to be a cross between a werewolf and a behemoth. Oh, and he’s purple. His Defense increases by 20%, his Dexterity by 50%, and his Max HP is set at 130% normal. His abilities in this form are: Berserk Dance: Single target physical attack that hits for 1.5 times normal damage. Beast Flare: A magical attack that targets all enemies for 3.75 time normal damage as a fire elemental attack. Limit 2/1: Death Gigas Requirements: Kill 40 enemies (from a starting count of zero) Death Gigas bears a resemblance to Frankenstein’s Monster. Defense is increased by 50%, Mdefense is decreased by 70%, and Dexterity is decreased by 20%. Max HP is set at 200% of normal. His abilities in this form are: Gigadunk: A physical attack targeting a single enemy for about 2.5 times normal damage. Livewire: A magical attack targeting all enemies for about 4.5 times normal damage as a lightning elemental attack. Limit 3/1: Hellmasker Requirements: Kill 56 enemies (96 total including previous kill count) Leatherface!!! Well not exactly. Hellmasker is kind of a cross between old Leatherface and Jason of Friday the 13th fame. Both Defense and Mdefense are increased by 50% in this form. Abilities in this form are: Splattercombo: This is a physical attack for five random hits at half damage. Nightmare: A status attack that inflicts Sleep, Poison, Silence, Confuse, Frog, and Mini on one enemy. Limit 4/1: Chaos Requirements: All 3 previous limits and use Chaos Manual Finally we get to the demon bat vampire monster we were waiting on. In this form Defense and Mdefense are increased by a full 100% Abilities are: Chaos Saber: A physical attack for 2.5 times normal damage against all enemies. Satan Slam: This does 5.5 times normal damage against all enemies with a 28% chance to inflict instant death on those not immune to the effect. ------------------------------------------------------------------------------- Cid Highwind [limits-i] ------------- Cid can be a real powerhouse, featuring limits that often hit multiple enemies or multiple times. His final limit has the potential to be one of the most devastating in the game. He is also fairly easy to learn limits for as being introduced later in the game results in lower requirements to learn. Limit 1/1: Boost Jump Requirements: None A classic dragoon’s jumping spear attack. Boost Jump targets a single enemy for 3.25 times normal damage. Limit 1/2: Dynamite Requirements: Use Boost Jump 7 times to learn Cid will light up a stick of dynamite with his cigar and toss it into the enemy ranks, targeting them all for 2.25 times normal damage. Limit 2/1: Hyper Jump Requirements: Kill 60 enemies (from a starting count of zero) Another dragoon style jump attack. This one is followed up with an explosion and targets all enemies for 3.5 times normal damage with a 20% chance of causing instant death to those not immune. Limit 2/2: Dragon Requirements: Use Hyper Jump 6 times to learn Cid will summon a dragon to attack a single enemy for 1.25 times normal damage. He will absorb about 25% of that damage in HP and MP with a capped limit equal to the enemy’s current HP/MP. Limit 3/1: Dragon Dive Requirements: Kill 76 enemies (136 total including previous kill count) Another dragoon style spear attack. This one consists of multiple hits on random enemies for 1.5 times normal damage. There is a 28% chance to inflict instant death on those not immune. Limit 3/2: Big Brawl Requirements: Use Dragon Dive 5 times to learn A slashing attack against 8 random enemies dealing slightly more damage than normal. Limit 4/1: Highwind Requirements: All 6 previous limits and use the Highwind Manual. Cid calls in the Highwind for an aerial strike for 18 hits on random targets at 0.75 normal damage. Late game, this along with Omnislash and Ungermax are the most devastating attacks in the game. Section Complete ------------------------------------------------------------------------------- CONCLUSION [contents-007] ------------------------------------------------------------------------------- Well that concludes my Limit Break Mechanics Guide. Due to various requests of GameFAQs board users and comments in the rating system at GameFAQs and other sites I’ve decided to rework the layout of the guide a bit and make it more of and actual guide and less of a study. The additional counts we did as part of the study can be found on my website at http://www.poppameth.com if you are interested. Otherwise this guide is complete for the foreseeable future. ------------------------------------------------------------------------------- END ------------------------------------------------------------------------------- -------------------------------------------------------------------------------
Sours: /ps/197341-final-fantasy-vii/faqs/16441
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Limit

When an enemy has pushed your anger to the limits, you can unleash unimaginable power.

Cloud

Limit, or Special in the 1996 Aeris Demo release, is a command ability in Final Fantasy VII used to perform Limit Breaks, also known as Limits, Limit Techniques, or Special Abilities in the 1996 demo release.

Limit Breaks are skillsets unique to each party member. They have similarities to the Desperation Attacks introduced in Final Fantasy VI, but the added Limit gauge mechanic allows more player control. Each character has a Limit gauge (a Special gauge in the 1996 Demo release), which fills as the character angers as they are attacked by opponents. When the gauge is filled, it will flash, the pink battle message "LIMIT BREAK" appears, the term preceded by the character's name, and their Attack command is replaced with the "Limit" command, which flashes in iridescent colors. If the gauge is filled after selecting a command, not on the command menu, the time gauge will fill up far quicker than usual. It will fill up at normal speed on future turns if the player does not use a Limit Break. When a player activates a Limit Break, it supersedes turn order even if enemies are about to attack or other characters had already been given commands.

When using a Limit Break, the camera angle focuses in on the character, a flame-colored light emits from the ground while a sound is played before the technique is used.

In the PC version re-release, using the characters' first Limit Breaks, and obtaining their final Limit Breaks, unlocks achievements. In the PlayStation 4 version obtaining the characters' final Limit Breaks earns trophies. Except for Vincent and Cait Sith, all characters have seven Limit Breaks (two per level), hinting an allusion to the number 7.

Mechanics[]

When the gauge is full, you can use a "Limit Technique".

Cloud

Party members have four Limit Levels, each containing one or two Limit Breaks. Only one level can be active at a time, and therefore a character has one or two Limit Breaks available when the gauge is filled. The first Limit Break is available automatically, while the others require the player to use Limit Breaks a certain number of times, or to kill a certain amount of enemies, to be unlocked. The final Limit Break for most characters is taught via a unique item.

Sours: https://finalfantasy.fandom.com/wiki/Limit_(Final_Fantasy_VII)
FF7 - Everything You Need to Know About Limit Breaks

Final Fantasy VII Limit Breaks

Final Fantasy VII was the first in the series to have true Limit Breaks. While VI debuted the concept with its desperation attacks, Final Fantasy VII was the game that really created a “system” first — and, many would say, created the best system yet. Just another way in which Square broke new ground with this game.

Unlike VI’s desperation attacks or VIII’s version of limits, Final Fantasy VII’s limit breaks aren’t triggered by having few HP: instead, a visible limit bar fills as your character is hit by enemies, and no amount of healing will reduce it. As long as your character doesn’t drop to zero HP, the limit bar’s state will be held across battles until you use a limit break.

Limits can only be used once the bar is full, at which point the Attack command for that character will change to Limit. Once a limit is used, the same character cannot use another limit until the bar fills up again. Each character has a unique set of limit breaks; this is one of the few functional differences between Final Fantasy VII’s (and indeed VIII’s) individual characters.

Two main situations can affect the rate at which your limit bar increases. The first is the current setting of your limit level. There are four limit levels, each allowing the use of two individual limit skills (with the exception of level four, which contains only one limit, Cait Sith, who only has two limit levels with one skill each, and Vincent, who has only one limit skill on each of his four levels). The limits available at higher levels are orders of magnitude more powerful, but your limit bar fills more slowly when set to higher levels. The limit bar also resets whenever you switch limit level (which cannot be done mid-battle).

The second influence on limit rate is the duo of Fury and Sadness statuses. Fury increases the rate at which your limit bar gains, at the cost of physical attacks’ hit rate; Sadness does largely the opposite. Various enemies inflict these statuses; Fury can be cured with a δTranquilizer, and Sadness with a δHyper, but in addition, using either of these items when neither ailment is inflicted will actually cause the opposite status from the one they cure. So if you’re desperate for a limit break, use one of your Hypers.

This is an alphabetical list of limit breaks. It’s probably more useful to view them per-character and in the order they’re obtained, though; for that, head over to the characters page.

All Creation

Level

Requirements

Filmstrip

4

Use the item δAll Creationafter acquiring all of Yuffie’s other limit breaks.
Click for Full Image

Character

Description

Yuffie

Attacks all opponents

 

Angermax

Level

Requirements

Filmstrip

3.2

Use Satellite Beam 6x

Click for Full Image

Character

Description

Barret

Attacks all opponents

 

Beat Rush

Level

Requirements

Filmstrip

1.1

(initially learned)

Click for Full Image

Character

Description

Tifa

Attack an opponent

 

Big Brawl

Level

Requirements

Filmstrip

3.2

Use Dragon Dive 5x

Click for Full Image

Character

Description

Cid

Attacks all opponents

 

Big Shot

Level

Requirements

Filmstrip

1.1

(initially learned)

Click for Full Image

Character

Description

Barret

Attacks one opponent

 

Blade Beam

Level

Requirements

Filmstrip

2.1

Kill 120 enemies

Click for Full Image

Character

Description

Cloud

Diffuses after hitting one opponent

 

Blood Fang

Level

Requirements

Filmstrip

2.1

Kill 75 enemies

Click for Full Image

Character

Description

Red XIII

Attacks and drains the HP/MP from one opponent

 

Bloodfest

Level

Requirements

Filmstrip

2.2

Use Landscaper 7x

Click for Full Image

Character

Description

Yuffie

Continuously attacks all opponents

 

Boost Jump

Level

Requirements

Filmstrip

1.1

(initially learned)

Click for Full Image

Character

Description

Cid

Attack an opponent

 

Braver

Level

Requirements

Filmstrip

1.1

(initially learned)

Click for Full Image

Character

Description

Cloud

Attacks one opponent

 




Printable Version (in new window) · Top of Page

Caves of Narshe: Final Fantasy VII
Version 6
©1997–2021 Josh Alvies (Rangers51)

Page generated: 18 October 2021 10:00 GMT

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.

Sours: https://www.cavesofnarshe.com/ff7/limits.php

Limits ff7

Level 4 Limit Breaks (Locations) – Final Fantasy VII



This page gives a list of all the Level 4 limit breaks and their locations in Final Fantasy VII.

Cloud Strife – “Omnislash” Limit Break

In order to get Cloud’s best limit break, Omnislash, you’ll need to head to the Gold Saucer and do a lot of fighting in the battle arena. When you get 32,000 Battle Points (BP) you can exchange them for the Omnislash limit break!

Tifa Lockheart – “Final Heaven” Limit Break

To get Tifa’s Limit Break, you’ll need to head to Nibelheim and take Tifa to her old house. When inside, find the piano and play the correct song. It is below:

Do-Re-Mi-Ti-La Do-Re-Mi-So-Fa-Do-Re-Do
or…
R1/L1+Triangle, R1/L1+Square, X, Square, Triangle, R1/L1+X, O, X, Square, X

When the song is finished, press the start button and Tifa will mention she has the sheet music for the song you just played. She will find a note with it that has the Final Heaven Limit Break.

Barret Wallace – “Catastrophe” Limit Break

Barret’s is really simple to obtain. Simply head back to North Corel once Meteor has been summoned. Go inside the middle house on the west side of town and talk to the woman inside of it. She’ll give you the Catastrophe Limit break.

Aeris Gainsborough – “Great Gospel” Limit Break

If you speak with the sleeping old man that is in a cave near Junon when you’ve fought a number of battles that the last two digits of the number are the same (for example, 299) he will give you a piece of Mythril. This can be used to be exchanged for the Great Gospel Limit Break, which is in a small box.

Red XIII – “Cosmo Memory” Limit Break

Simply defeat the Lost Number Boss after opening the safe in the Shinra Mansion. You’ll recieve the Limit Break after defeating the boss.

Yuffie Kisaragi – “All Creation” Limit Break

Go through the Pagoda of the Five Mighty Gods sidequest in Wutai. If she defeats her father on the top floor, she’ll get the limit break.

Cid Highwind – “Highwind” Limit Break

All you’ll need to do is head to the crashed Gelnika that’s off the shore of the Gold Saucer once you get the Submarine. Once inside, go to the Cargo Bay and you’ll find the item for Cid’s Level 4 Limit Break!

Vincent Valentine – “Chaos” Limit Break

Once you have the submarine or Gold Chocobo, head to Lucrecia’s cave behind the waterfall in the Nibel area. Go there with Vincent in your party on Disc 2, then revisit on Disc 3 to get the Chaos Limit Break.


Sours: http://www.ffmages.com/final-fantasy-vii/level-4-limit-breaks/
Leveling up Limit Breaks in Final Fantasy 7

Final Fantasy VII/Limit Breaks

Limit breaks are powerful attacks, or other handy status boosts, that can be performed once the limit bar is full. The limit bar is slowly filled as enemies attack the character. Fury status makes the limit bar fill quicker and Sadness status makes the limit bar fill slower.

Most characters have 4 levels of limits; these characters can only learn the 4th limit once all other limits are learned. The 4th level limit is hidden, and comes in form of a "manual" to the limit. Once all other limits are learned, simply use this manual object on the character to learn the level 4 limit.

Most of the first limits on each level are learned by killing more and more enemies. This means that the character has to be the one that deals the killing blow in a fight; it doesn't matter if other characters damage the enemy as well. Most second limits on each level are simply gained by using the first limit on the level enough times.

The tables below list the number of times you have to use the first limit break of each level to get second limit breaks, as well as the number of kills needed to gain the first limit break of the next level. These numbers aren't conclusive because there is an amount of randomness to the system, they should be used as guidelines.

Limit breaks that have special effects beyond dealing damage are highlighted in bold.

Limit breaks diagram

FinalFantasy7 RPGtriangle.PNG

  • TOP: all limit breaks are direct attacks
  • BOTTOM: all limit breaks are support and debuff techniques
  • LEFT: some limit breaks support the allies
  • RIGHT: some limit breaks debuff the enemies
  • CENTER: limit breaks with random effect.

Cloud

Name Level Effect How to unlock
Braver 1Damages one enemyCloud starts with it
Cross Slash 1Attack & Debuff: Damages one enemy, inflicts stopUse Braver 9 times
Blade Beam 2Damages one enemy, splits to damage all othersKill 120 enemies
Climhazzard 2Damages one enemyUse Blade Beam 7 times
Meteorain 3Damages random enemiesKill 200 more enemies (320 total)
Finishing Touch 3May remove enemies from battleUse Meteorain 6 times
Omnislash 415 slash attacksBuy the Omnislash manual from the Battle Arena in the Gold Saucer. It costs 64,000 Battle Points in Disc 1 and 32,000 Battle Points in Disc 2 and 3.

Tifa

Tifa's limit breaks are chained. When a limit break is used, she will do all of the attacks in the following order, up to the maximum limit of the level currently selected. The slots system is used to pick how well the limits in question are handled:

  • Hit: Normal damage
  • Yeah!: Extra damage
  • Miss: Attack not used

Too many misses will break the chain and the limits that follow aren't used. Also only the first limit break of the Level Tifa is set on will accumulate uses. For example, if Tifa has her first limit breaks of Level 1 and Level 2 and is set on the Level 2 limit, then no matter how many times she gets a Hit or Yeah! on the Beat Rush portion of the slot, her count for Beat Rush will not improve.

Name Level Effect How to unlock
Beat Rush 1Damages one enemyTifa starts with it
Somersault 1Damages one enemyUse Beat Rush 9 times, even missing counts.
Waterkick 2Damages one enemy, water elementalKill 96 enemies
Meteodrive 2Damages one enemyUse Waterkick 7 times, even missing counts.
Dolphin Blow 3Damages one enemyKill 96 more enemies (192 total)
Meteor Strike 3Damages one enemyUse Dolphin Blow 6 times, even missing counts.
Final Heaven 4Damages all enemiesOn Disc 2 or 3, after Cloud is rescued, play the piano in Tifa's house in Nibelheim to get the manual.

In game, there's one way of learning the melody for Final Heaven - during Cloud's story in Kalm. You can get the limit break even if you don't find the melody out, however, just play the melody normally.

Note: Tifa must be in your party when you play the song to get the limit break.
FF7-Tifa-Limit-Piano.png
  • PC version (mapping): [Cancel][Switch][Menu]([Page Up]+[Menu])([Page Up]+[Switch])[Cancel][Switch][Menu]([Page Up]+[Cancel])[OK][Cancel][Switch][Cancel]
  • PC version (default keys): InsertDelete+(9++)(9+Delete)InsertDelete+(9+Insert)EnterInsertDeleteInsert
  • PC version for Steam (default keys): cInsertv([Page Up]+v)([Page Up]+Insert)cInsertv([Page Up]+c)xcInsertc

See also Separate module about Tifa's piano.

Barret

Name Level Effect How to unlock
Big Shot 1Damages one enemyBarret starts with it
Mindblow 1Debuff: Removes one enemy's MPUse Big Shot 9 times
Grenade Bomb 2Damages all enemiesKill 80 enemies
Hammer Blow 2May instantly kill an enemyUse Grenade Bomb 8 times
Satellite Beam 3Damages all enemiesKill 80 more enemies (160 total)
AngerMax 318 attacks on random enemiesUse Satellite Beam 6 times
Catastrophe 410 attacks on random enemiesSave North Corel from the runaway train, and a lady in a hut at the top of the town will give the manual to you.

"AngerMax" was erroneously mispelled "UngarMax" in the first English version of FF7.

Aeris

Name Level Effect How to unlock
Healing Wind 1Support: Heals the party for half their HPAeris starts with it
Seal Evil 1Debuff: May stop and silence an enemyUse Healing Wind 8 times
Breath of the Earth 2Support: Cures all party members' status ailmentsKill 80 enemies
Fury Brand 2Support: Fills all allies' limit barsUse Breath of the Earth 6 times
Planet Protector 3Support: Makes the whole party invincible for a whileKill 80 more enemies (160 total)
Pulse of Life 3Support: Completely heals partyUse Planet Protector 5 times
Great Gospel 4Support: Planet Protector + Pulse of LifeFrom the weapon store on the peninsula near Gongaga.

Note: Known as Aerith in the Japanese version of the game. To make it easier to get Aeris' 2nd and 3rd level limit breaks just do the following. After you escape from the Church give Aeris some Materia (Fire, Ice, and Restore Materia work well) and get into some random battles. Fight only with Aeris using her magic (this should instantly kill most enemies) and use Cloud for healing. Do this until you have her 2nd level limit break. If you don't have the Seal Evil limit break by the time this is done, you can do it now if you want. It should only take a little more than a half an hour. Repeat this process to get her 3rd level limit break. This'll make it easier when you want to get her last limit break.

To get the Level 4 manual, you need to talk to the sleeping man in a cave near Junon (North East). He'll tell how many battles you've been in. When the two last digits of the battle count are the same and odd (i.e. 11, 33, 55, etc.), he'll give you a piece of Mythril. This can then be traded for the Great Gospel manual at the blacksmith on the Peninsula east of Gongaga after the events of Rocket Town. The blacksmith will give you two boxes to choose from, the "big one" and the "small one." Choose the small one. The small box is located up the stairs in a grey safe. (You can get more than one Mythril from the sleeping man, and open both chests.)

You can do this any time after getting out of the Corel Desert prison and before going to the Temple of the Ancients. Take the buggy given from Dio, go to Costa de Sol, and take the boat back to Junon. It will allow you to cross the river to get to the cave. Note: It will cost you a minimum of 110gil. You must drive the buggy into Costa de Sol then run to the boat you arrived on and bribe the sailor standing there 100gil to get to Junon with the buggy. To return to Costa de Sol with your buggy you must drive the buggy into Junon. Once inside it will cost you again to get back to the boat but this time it's only 10gil for an elevator ride. Bribe the guard at the elevator to take you back up and there you go.

Red XIII

Name Level Effect How to unlock
Sled Fang 1Damages one enemyRed XIII starts with it
Lunatic High 1Support: Casts haste on the partyUse Sled Fang 8 times
Blood Fang 2Attack & Support: Drains HP and MP from one enemyKill 72 enemies
Stardust Ray 210 random attacksUse Blood Fang 7 times
Howling Moon 3Support: Casts haste, berserk and strength-up on Red XIIIKill 72 more enemies (144 total)
Earth Rave 35 random attacksUse Howling Moon 6 times
Cosmo Memory 4Damages all enemiesDefeat Lost Number in the Shinra Mansion to obtain the manual.

Cait Sith

Cait Sith only has two limit breaks.

Name Level Effect How to unlock
Dice 1Damages one enemy for 100 times the sum of the diceCait Sith starts with it
Slots 2Random effectsKill 40 enemies

Dice

Cait Sith will throw anywhere from 2 to 6 dice, depending on your level.

  • Level 01 - 29: 2 dice
  • Level 30 - 39: 3 dice
  • Level 40 - 49: 4 dice
  • Level 50 - 59: 5 dice
  • Level 60 - 99: 6 dice

Damage to enemies is calculated by multiplying the greatest number of dice that come up the same (1 to max number of dice) by the sum of all the dice, and then by 100. Here are some examples:

Slots

Cait Sith's Slots limit is dependent on how the three reels line up. There are specific limit breaks for getting certain groups of items in any order, and random limit breaks from the Toy Box for not getting one of the groups. The Toy Box limits will use random items to inflict damage at anywhere from two to five times normal damage.

ReelsEffectDescription
3 HeartsSupportLucky Girl bonuses the party for 255% chance to hit with physical or magic attacks. Physical attacks also do double damage.
3 StarsSupportThis heals the entire party.
3 MogsSupportCombines entire party into a giant Cait Sith with everyone's HP and MP. Cait Sith gets all experience if he wins and the whole party dies if he loses.
3 CrownsAttackToy soldiers attack enemies for 5 times normal damage.
3 BarsAttackA random summon is performed using no MP.
3 Cait SithAttackYour party automatically wins.
2 Cait Sith, 1 BarBad!Your party automatically dies.
Anything elseAttackAn attack from the Toy Box.

Cid

Name Level Effect How to unlock
Boost Jump 1Damages one enemyCid starts with it
Dynamite 1Damages all enemiesUse Boost Jump 7 times
Hyper Jump 2Damages all enemiesKill 60 enemies
Dragon 2Attack & Support: Drains HP and MP from one enemyUse Hyper Jump 6 times
Dragon Dive 36 random attacksKill 76 more enemies (136 total)
Big Brawl 38 random attacksUse Dragon Dive 5 times
Highwind 418 random attacksUse the submarine to reach the sunken Gelnika (airplane wreck found in one of the bays). The manual can be found in the cargo hold.

Yuffie

Name Level Effect How to unlock
Greased Lightning 1Damages one enemyYuffie starts with it
Clear Tranquil 1Support: Heals partyUse Greased Lightning 8 times
Landscaper 2Damages all enemiesKill 64 enemies
Bloodfest 210 random attacksUse Landscaper 7 times
Gauntlet 3Damages all enemiesKill 64 more enemies (128 total)
Doom of the Living 315 random attacksUse Gauntlet 6 times
All Creation 4Damages all enemiesDefeat Godo at the top of the Wutai Pagoda and finish Yuffie's subquest to obtain the manual.

Vincent

Vincent, unlike all the others, has only one limit break per limit level, and his limit breaks involve morphing into another creature. You cannot control Vincent while he is morphed, and one of two possible effects is picked randomly for each attack.

Name Level Effect 1 Effect 2 How to unlock
Galian Beast 1Berserk Dance:
--- Damages one enemy
Beast Flare:
--- Fire damage to all enemies
Vincent starts with it
Death Gigas 2Giga Dunk:
--- Damages one enemy
Livewire:
--- Lightning damage to all enemies
Kill 40 enemies
Hellmasker 3Splattercombo:
--- Damages one enemy
Nightmare:
--- (Debuff) Status ailments to one enemy
Kill 56 more enemies
(96 total)
Chaos 4Chaos Saber:
--- Fire damage to all enemies
Satan Slam:
--- Attempts instant death, then does fire damage to all enemies
Waterfall by the lake.

To get the level 4 manual, go to the waterfall on the northern side of the round lake on the second continent. You need either a colored chocobo or the submarine to reach it.

If you go to the waterfall with Vincent in your party, a cutscene follows. Exit the cave, go to the mainland, fight ten battles, re-enter it, and talk to Lucrecia to get the final limit.

Sours: https://strategywiki.org/wiki/Final_Fantasy_VII/Limit_Breaks

Now discussing:

Final Fantasy 7: Ultimate Limit Break Locations

The most powerful Limit Breaks in Final Fantasy VII require the use of hidden manuals to learn and we can tell you where to find them.

Final Fantasy VII Remakeis bringing Limit Breaks back, but it will hopefully make them a lot easier to acquire, as the best Limit Breaks in Final Fantasy VII were tricky to find. The Limit Breaks in Final Fantasy VII were incredibly powerful attacks that were tied to a meter that fills up whenever a character took a hit, and they were some of the most visually impressive and memorable attacks in the game.

The Limit Breaks in Final Fantasy VII are leveled up by repeatedly using them and killing enemies. With the exception of Cait Sith, the party members in Final Fantasy VII require the use of a special item to unlock their final Limit Break and these are usually well-hidden, held by a powerful boss, or tied to a quest.

Related: New FF7 Remake Trailer Gives In-Depth Look At Cloud Strife

The strongest Limit Breaks in Final Fantasy VII require a lot of hard work to find, as they come from the strategy guide era of gaming. The people who are excited about Final Fantasy VII Remake and want to try the original game are in luck, as we have provided a guide for finding the strongest Limit Breaks in Final Fantasy VII. 

Aerith - Great Gospel

Aerith's final Limit Break is the Great Gospel. Once the player acquires the buggy, they need to cross the sea and reach a cave that is northeast of Junon beyond shallow waters. Inside the cave, there is an old man who will give the player a treasure if the last two digits of the number of battles they fought match. If the final two numbers are both odd or are the number zero, then the old man will give the player a piece of Mythril.

Once the player has acquired the Tiny Bronco, they can sail to a cabin that can be found on a small island near Gongaga. A weapon seller lives in the house and the player can trade the Mythril for the Great Gospel manual.

Cloud

Cloud's final Limit Break is Omnislash and it might be the hardest one to acquire. The player needs to win Battle Points in the Gold Saucer's Battle Square. The Omnislash manual costs 51200 Battle Points before the player acquires the Highwind and 32000 after. The Battle Square involves a series of battles, where a single character must face off against different teams of enemies while random effects occur between each round. The grind is well worth it, however, as Omnislash might be the best Limit Break in Final Fantasy VII. 

Barret

Barret's final Limit Break is called Catastrophe and it can be acquired once the player finishes the Huge Materia quest in Coral. It doesn't matter if the player manages to stop the train on time, as they can still acquire the manual. Once the quest is finished, the player needs to find the woman in the green cap in the town, who will give them the Catastrophe manual.

Tifa

Tifa's strongest Limit Break is called Final Heaven. Once Cloud & Tifa rejoin the party after the events in Mideel, the player needs to return to Nibelheim with Tifa in the group and play a tune on the piano. If playing the game using a PlayStation controller, the inputs are X, square, triangle, L1 + triangle, L1+square, X, square, triangle, L1 + X, circle, X, square, and X. If playing the game using a Nintendo Switch controller, the inputs are A, Y, X, L + X, L + Y, A, Y, X, L + A, B, A, Y, A.

If the player hits the right notes, Tifa will discover a message from her old martial arts teacher, as well as the Final Heaven manual.

Red XIII

Red XIII's final Limit Break is the Cosmo Memory. The player needs to visit the Shinra Mansion in Nibelheim and work out how to open the safe. The player needs to input the following numbers - right 36, left 10, right 59, right 97.

Once the safe is open, the player will have to fight an optional boss called the Lost Number. If the player fights the Lost Number when they reach Nibelheim for the first time, then they will be in for a rough battle, as it's probably the toughest boss in the game up until that point. Once the Lost Number is defeated, the player will receive the Cosmo Memory manual.

Cait Sith

Cait Sith only has access to two Limit Breaks and these can be acquired through normal play. The player doesn't need to find any special items to use Cait Sith's Slots Limit Break. Cait Sith might seem like one of the weakest Final Fantasy characters, but his Slots Limit Break can be used to OHKO some of the strongest enemies in the game, so long as the player is willing to game the system.

Cid

Cid's final Limit Break is Highwind. Once the player has acquired the submarine they need to search the ocean floor for a downed plane known as the Gelnika, which can be found on the east coast of the western continent. The Gelnika is one of the best hidden locations in Final Fantasy VII, but there is a lot of treasure to be had for those brave enough to reach the cargo hold. The Highwind manual can be found in a chest in the bottom right corner of the cargo hold.

Yuffie

Yuffie's final Limit Break is called All Creation and the player needs to complete the Wutai sidequest before they can attempt to find the manual. Once the quest has been completed, Yuffie can attempt the pagoda challenge, which involves defeating five bosses in separate battles. Yuffie has to fight these battles on her own, so the player should go into the battle with all of the strongest summons and have an Enemy Skill Materia with Big Guard/White Wind to keep her alive. Once Yuffie defeats the fifth boss, she will gain the All Creation manual.

Vincent

Vincent's Limit Break is called Chaos. Vincent's final Limit Break can be found as part of the hidden Lucrecia's Cave sidequest in Final Fantasy VII. In order to reach Lucrecia's Cave, the player needs either the submarine or a blue Chocobo to reach the hidden waterfall in the middle of the western continent. The player needs to visit the cave with Vincent in the party, which will trigger a cutscene. The player then needs to leave the cave and fight ten different random battles. When they return to the cave, they will find the Chaos Limit Break resting on the altar.

Next: Final Fantasy 7 Remake Was Informed By Games Like Spider-Man

Final Fantasy VII is available on PC, Xbox One, Playstation 4, and Nintendo Switch.

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About The Author
Scott Baird (2066 Articles Published)

Scott has been writing for Screen Rant since 2016 and regularly contributes to The Gamer. He has previously written articles and video scripts for websites like Cracked, Dorkly, Topless Robot, and TopTenz. A graduate of Edge Hill University in the UK, Scott started out as a film student before moving into journalism. It turned out that wasting a childhood playing video games, reading comic books, and watching movies could be used for finding employment, regardless of what any career advisor might tell you. Scott specializes in gaming and has loved the medium since the early ‘90s when his first console was a ZX Spectrum that used to take 40 minutes to load a game from a tape cassette player to a black and white TV set. Scott now writes game reviews for Screen Rant and The Gamer, as well as news reports, opinion pieces, and game guides. He can be contacted on LinkedIn.

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