Minecraft op enchantments plugin

Minecraft op enchantments plugin DEFAULT

Current development of UberEnchant will been done per Minecraft version changes due to personal reasons until further notice
This project is not and will not be abandoned.

Ever wanted to have ridiculous enchants on your items? Then use UberEnchant! This plugin allows you to add enchants of any level (yes, level 5 , only tested to level 15,000) to any item. This includes food, tools, swords, armor, blocks, but the enchant will not stay on the item if it is placed. Be careful to not lose the items you enchant, as they are all powerful and can get into the wrong hands.

  • Defaults to op
  • To use a specific enchantment for free:
    uber.enchant.<enchantment>
  • To be able to extract a specific enchant for a cost:
    uber.extract.enchant.<enchantment>

uber.*:

description: All permissions
default: op
children:

uber.add.*: true
uber.clear.*: true
uber.cost.*: true
uber.del.*: true
uber.extract.*: true
uber.help: true
uber.effect.*: true
uber.set.*: true

uber.add.*:

description: Full access to '/uadd'
default: false
children:

uber.add.enchant: true
uber.add.effect: true
uber.add.lore: true
uber.add.name: true

uber.add.enchant:

description: Access to '/uadd enchant'
default: false

uber.add.effect:

description: Access to '/uadd effect'
default: false

uber.add.lore:

description: Access to '/uadd lore'
default: false

uber.add.name:

description: Access to '/uadd name'
default: false

uber.clear.*:

description: Full access to '/uclear'
default: false
children:

uber.clear.enchant: true
uber.clear.effect: true
uber.clear.lore: true

uber.clear.enchant:

description: Access to '/uclear enchant'
default: false

uber.clear.effect:

description: Access to '/uclear effect'
default: false

uber.clear.lore:

description: Access to '/uclear lore'
default: false

uber.cost.*:

description: Full access to '/ucost'
default: false
children:

uber.cost.add.enchant: true
uber.cost.del.enchant: true
uber.cost.extract.enchant: true

uber.cost.add.enchant:

description: Access to '/ucost add enchant'
default: false

uber.cost.del.enchant:

description: Access to '/ucost del enchant'
default: false

uber.cost.extract.enchant:

description: Access to '/ucost extract enchant'
default: false

uber.del.*:

description: Full access to '/udel'
default: false
children:

uber.del.enchant: true
uber.del.enchant.free: true
uber.del.effect: true
uber.del.lore: true
uber.del.name: true

uber.del.enchant:

description: Access to '/udel enchant'
default: false

uber.del.enchant.free:

description: Free access to '/udel enchant'
default: false

uber.del.effect:

description: Access to '/udel effect'
default: false

uber.del.lore:

description: Access to '/udel lore'
default: false

uber.del.name:

description: Access to '/udel name'
default: false

uber.extract.*:

description: Full access to '/uextract'
default: false
children:

uber.exrtact.enchant: true
uber.extract.enchant.free: true

uber.extract.enchant.free:

description: Extract enchantments for free
default: false

uber.help:

description: Access to '/uhelp'
default: false

uber.effect.*:

description: Full access to '/ucost'
default: false
children:

uber.effect.add.enchant: true
uber.cost.del.enchant: true

uber.insert.lore:

description: Access to '/uinsert lore'
default: false

uber.list.*:

description: Full access to '/ulist'
default: false
children:

uber.list.enchants: true
uber.list.effects: true

uber.list.enchants:

description: Access to '/ulist enchants'
default: false

uber.list.effects:

description: Access to '/ulist effects'
default: false

uber.set.*:

description: Full access to '/uset'
default: false
children:

uber.set.lore: true
uber.set.name: true

uber.set.lore:

description: Access to '/uset lore'
default: false

uber.set.name:

description: Access to '/uset name'
default: false

uber.enchant.all:

description: N/A
default: false

uber.enchant.bypass.level:

description: Allow any level
default: false

uber.enchant.bypass.any:

description: Allow enchants on any item
default: false


Planning

  • Enchantment using xp (In-progress)
  • Send us Ideas!

Source

Send a pm to Colton Griswold


Feedback

Please Leave Feedback For:

  • Issues
  • Suggestions
  • Comments

Videos

Video by: Https://serverminer.com/


 


Other Notes

  1. Implements Plugin Metrics To Collect Data <sub>(Can Be Opted Out Of By Editing The Config In "/plugins/ Plugins Metrics/config.yml")</sub>
    • Plugin Metrics Collects:
      • A unique identifier
      • The server's version of Java
      • Whether the server is in offline or online mode
      • The plugin's version
      • The server's version
      • The OS version/name and architecture
      • The core count for the CPU
      • The number of players online
      • The Metrics version
  2. Implements BStats (Same idea as Plugin Metrics above)

Sours: https://dev.bukkit.org/projects/uberenchant

 EnchantsPlus 1.7.2

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Ever searched for a plugin that adds vanilla-like enchants? Then this is for you!

Version distribution:

Use plugin version 1.7.0 with Spigot versions 1.8.4-1.12! Other versions are NOT supported.

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EnchantsPlus adds loads of new enchants for players to enjoy. It has lots of config options to control them ,so you can attach it to any type of server! I WILLlisten to any reviews or suggestions that you give me. New cool enchant ideas are fully welcome too! If you notice any kind of serious bug ,please report it to me and i'll definetly check it out.

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It's simple to use this plugin. All you need to do is add it to the server ,restart it ,and a configs file full of explanations will be generated in folder <your server>/plugins/EnchantsPlus. You can edit anything in there.

Configure the plugin before using it!
There are some game-changing options that might be best to check out before allowing your users to get those custom enchants.

To add a custom enchant to any item without using the plugin itself or external plugins, you must add the enchant's name and level exactly as it should be to the item's top lore. Example - by default, to add a venom enchant to a sword, add "&7Venom III"to the lore. If you have custom names and/or levels defined for the enchants, use them instead!

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  • /enchantsplus|enchants|en toggleenchants|te - A command for players to turn off all enchants whilst enchanting in enchanting table. (default: available to all; Permission: enchantsplus.commands.enchants.toggle)
  • /enchantsplus|enchants|en toggleparticles|tp - Toggles most of the particles personally that are generated from some enchants.(default: available to all; Permission: enchantsplus.commands.enchants.toggle)
  • /enchantsplus|enchants|en togglenotifications|tn - Toggles notifications from enchants such as venom, slowness, etc.(default: available to all; Permission: enchantsplus.commands.notifications.toggle)
  • /enchantsplus|enchants|en enchant|en <player> <enchant name> [level] - A command to enchant an item that the defined player is holding in hand. If no level is defined ,max level will be applied. (default: OP; Permission: enchantsplus.commands.enchants.enchant)
  • /enchantsplus|enchants|en deenchant|den <enchant name> - A command to remove an enchant from an item that you're holding. (default: OP; Permission: enchantsplus.commands.enchants.deenchant)
  • /enchantsplus|enchants|en list - Lists all available enchants. (Red color means they're disabled in enchanting table, yellow means they are special and green dictates they're enabled). (default: available to all; Permission: enchantsplus.commands.list)
  • /enchantsplus|enchants|en reload - Reloads and refreshes the YAML config.(default: OP; Permission: enchantsplus.commands.reload)
  • Permission enchantsplus.no-enchant.<enchant name> - If a player has this permission, he won't be able to get that enchant in the enchanting table.
  • Permission enchantsplus.nodurabilityloss - If a player has this permission, Flight enchant will not take away durability.
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The default and always up-to-date config can be found here:

Pastebin config YAML file

On some versions ,the config can change. Unfortunately ,the default config won't update with the latest additions made to the plugin ,so you will have to add the new options yourself (or deleting the old config and reloading the server/copying it from the pastebin above and pasting it into your old config and re-editing it). I'll mention in the changelog when that happens.

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<Enchant name min-max level> - <explanation>

Auto-Speed I-II - Gives Speed I-II potion effects while wearing/holding item.
Unstable I-III - A bad enchant that rarely appears; Decays durability slowly.
Nightvision I - Gives Nightvision I potion effect while wearing/holding item.
Venom I-III - Poisons an enemy when hitting it with the enchant.
Auto-Smelting I- Smelts down iron and gold; Stacks with fortune.
Regain I(105) - Regains durability when mining same type of ore the pickaxe is made out of.
Rejuvination I-III - Regains durability slowly while holding/wearing item.
Waterbreathing I- Gives Waterbreathing I potion effect while wearing/holding item.
Reinforced I-III - Instantly mines all ores. (higher the enchant level, less durability it uses).
Slowness I-III - Slows down an enemy when hitting it with the enchant.
Heavy I-III - Slows you down and adds mining fatigue whilst holding/wearing
Regeneration I-III- When you heal half a heart with full food, adds extra chance to heal a full heart (more armor with that enchant stacks and gives more chances)
Flight I- Allows creative flight; Decays durability when holding/wearing
Auto-Jump I-III- Gives Jumping I-III potion effects while wearing/holding item.
Quake I-III - Quakes the ground around you and sends mobs and (if allowed in server configs) people flying away. With each level, the enchant gets stronger in radius and velocity.
Excavation I-II - Digs a 3x3(3x3x2 if level 2) area. Applicable to shovels ,axes and pickaxes. (fortune, auto-smelt ,reinforced and other enchants stack up).
Blindness I-III - Blinds an enemy when hitting it with the enchant.
Withering I-III - Withers an enemy when hitting it with the enchant.
Life Leech I-II- Can leech some health off of an enemy when hitting him
Poison Arrows I-III - Same as Venom ,for bows
Withered Arrows I-III- Same as Withering ,for bows
Flashing Arrows I-III - Same as Blindness ,for bows
Soulbound I - When you die ,you will still have the item with this enchant. (configurable if you lose it afterwards)
Ice Aspect I-II - can freeze someone in place for a short amount of time. (configurable in configs)
Lucky I-II - Gives more XP when killing any living entity (except players)
Beheading I-III - Has a progressively higher chance to behead skeletons, creepers, zombies and players.
Life I - Extends your life by a certain amount (default 0.5 hearts per level & armor piece)
Electrocute I-III - Can cause nausea and deals more damage to armored living entities.
Explosive Arrows I-III - Random chance to shoot an arrow which will explode on impact; highly configurable
Well Fed I-II - Keeps your food levels higher.
Hunger I-II - Another bad enchant near instability and heavy - makes your hunger go down quicker
Multishoot I-II - Can shoot multiple arrows at once.
Agility I-III - Adds haste when holding a weapon. Configurable max level!
Plasma I-II - Like electrocute, but for diamond and leather armors - deals more damage.
Insulation I-III - Combats Plasma and Electrocute - makes them deal less damage on you.

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No one is perfect, neither am i, especially since i'm solely a single-man team, so you could find some filthy bugs.

I will listen to every single complaint ,suggestion and bug appeal you have, they're all welcome!

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The changelog has gotten a bit too big to be posted here! Check the 'Updates' section above.

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===================================

For developers: You can use this method to enchant items with your plugin:
Code (Java):
MainEnchants.applyEnchant(ItemStack, int, EnchantPlus);
(You can get all custom enchants from the EnchantTypes class)
so the code could be:
Code (Java):
ItemStack item = new ItemStack(Material.DIAMOND_BOOTS);
MainEnchants.applyEnchant(item, 1, EnchantTypes.FLIGHT);
WARNING: this method is not protected for too high levels (yet). Don't add too small or big levels ,or the enchant can break or most likely not work at all.

MainEnchants class has other useful static functions that you can use in your plugin.

To remove an enchant:
Code (Java):
AddEnchant.removeEnchant(ItemStack, EnchantPlus);
You can use 'ItemCustomEnchantEvent' that this plugin adds to control the enchanting.

---------------

I have to mention the community i own (from where the plugin originated) - GoldenLeaf, because if it didn't exist ,i probably wouldn't have done any plugins at all!

Please note:
--------------
Signed 2015-10-18 11:15Pm UTC:
Under no conditions can you issue a refund on this product!
if you have issues, private message me, and i will try to resolve the problem.

-----------
As stated in the default spigot rules, You are NOT allowed to distribute this plugin! Please show support and link others to this post. Thanks!


That said, thank you for anyone who purchased this plugin! It means a lot to me in different aspects :)


Some images of the enchants:

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Sours: https://blackspigot.com/downloads/enchantsplus.4114/
  1. Atv vin check
  2. Ktm 250 engine for sale
  3. Lindbergh field weather
  4. Mp5 loadout warzone
CommandDescriptionPermission/plus add <name/id> <level/natural>Adds an enchantment to the item in your handenchantplus.command.add/plus mighty <level/natural> [applicable] Adds all existing enchantments to the item in your handenchantplus.command.mighty/plus remove <name/id>Removes an enchantment from the item in your handenchantplus.command.remove/plus purifyRemoves all enchantments from the item in your handenchantplus.command.purify/plus listShows a list of all enchantments and their respecting names and idsenchantplus.command.list/plus description <name/id>Shows an advanced description of an enchantmentenchantplus.command.description/plus applicableShows a list of enchantments that can be currently applied to the item in your hand enchantplus.command.applicable/plus reloadReloads the whole pluginenchantplus.command.reload/plus help [page]Shows the help pages--All command permissions

enchantplus.command.*

-Level limit check bypass permissionenchantplus.bypass.limit-Conflicting enchantment check bypass permissionenchantplus.bypass.conflicting-Inapplicable enchantment check bypass permissionenchantplus.bypass.inapplicable-Item amount check bypass permissionenchantplus.bypass.amount-Power source check bypass permissionenchantplus.bypass.power-Level restriction check bypass permissionenchantplus.bypass.restriction-Enchanting cost check bypass permissionenchantplus.bypass.cost-All bypass permissionsenchantplus.bypass.*-All plugin permissionsenchantplus.*
Sours: https://dev.bukkit.org/projects/enchantplus
SUPER OP ENCHANTS!!!!!!! (minecraft uber enchants plugin)

About Crazy Enchantments

Crazy Enchantments, or CE's for short, is a plugin that adds over 80+ custom enchantments to the Minecraft experience, diversifying and expanding on the game and allowing for the creation of more powerful gear.

Why Crazy Enchantments over Custom Enchantments?

For a long time, Brothercraft has used the plugin Custom Enchantments. However, the creator of that plugin has abandoned it and will no longer update it to newer versions of Minecraft. So moving forward the Brothercraft Server will use Crazy Enchantments, a similar plugin with even more flexibility and options for both administration and player base.

How CE's Work

All Crazy Enchantments

CE Levels

Listed below will be all CE's that are enabled on the server sorted by gear piece.

(If an enchantment is not listed below it is disabled on the server.)

General

Has a chance to repair gear and tools while walking.

Helmets

Regens players' food bar while walking.

Grants players night vision.

Grants players water breathing.

Armor

  • Burn shield (Levels 1-1)

Grants player fire resistance.

  • Overload (Levels 1-2)

Gives the player a health boost.

  • Enlightened (Levels 1-2)

Has a chance to heal player when attacked.

Has a chance to give attackers slowness.

  • Fortify (levels 1-3)

Has a chance to give attackers weakness.

Has a chance to set attackers on fire.

  • Pain-Giver (Levels 1-4)

Has a chance to give attackers poison.

Has a chance to cut incoming damage in half.

  • Recover (Levels 1-1)

After killing a PLAYER (not mobs) player gains regeneration and absorption hearts.

Has a chance to damage attackers.

Gives player strength, mining fatigue, and slowness.

Gives player strength, damage resistance, and slowness.

Gives player speed and health boost.

  • Insomnia (Levels 1-1)

Gives confusion, mining fatigue, and slowness but has a high chance of doubling damage,

Gives damage resistance based on your enchantment level.

  • Stormcaller (Levels 1-2)

Has a chance to strike your enemy down with a lightning strike.

  • Blizzard (Levels 1-1)

Gives enemies within 3 blocks slowness for a short time.

  • AcidRain (Levels 1-3)

Gives enemies within 3 blocks poison for a short time.

  • Sandstorm (Levels 1-1)

Gives enemies within 3 blocks blindness for a short time.

  • Radiant (Levels 1-2)

Sets enemies within 3 blocks on fire for a short time.

  • Intimidate (Levels 1-2)

Gives enemies within 3 blocks weakness for a short time.

Spawns wolves to help you when you're in trouble.

Spawns Iron Golems to help you when you're in trouble.

  • Infestation (Levels 1-2)

Spawns endermites and silverfish to help you when you're in trouble.

Gives you speed, strength and jump boost to take down your enemies.

Boots

  • Springs (Levels 1-5)

Gives player small jump boost.

  • Anti-Gravity (Levels 1-4)

Gives player large jump boost.

Gives the player a speed boost.

Swords

Gives you a chance to do a lot more damage.

  • Vampire (Levels 1-2)

Has a chance to heal player by one heart when attacking.

  • Life Steal (Levels 1-4)

Has a chance to steal your enemy's health.

  • Double Damage (Levels 1-3)

Has a chance to deal double damage.

Has a chance to give enemy slowness.

  • Blindness (Levels 1-3)

Has a chance to give enemy blindness.

Has a chance to give enemy poison.

  • Fast Turn (Levels 1-2)

Has a chance to do more damage.

  • Light Weight (Levels 1-3)

Has a chance to give the user haste.

  • Confusion (Levels 1-4)

Has a chance to give the enemy Confusion.

  • Nutrition (Levels 1-3)

Has a chance to regen your hunger bar while fighting.

  • Obliterate (Levels 1-3)

Has a chance to send your enemy flying backward.

  • Paralyze (Levels 1-5)

Has a chance to give enemy slowness and mining fatigue.

  • Skill Swipe (Levels 1-4)

Has a chance to steal xp from your enemy while fighting.

Has a chance to give your enemy slowness and mining fatigue.

Has a chance to give enemy's high levels of slowness.

Has a chance to give enemy wither.

Attacks will get stronger as long as you keep fighting.

Bows

  • Piercing (Levels 1-3)

Has a chance to deal double damage.

Has a chance to heal a player when hit.

  • Ice Freeze (Levels 1-1)

Has a chance to give enemy slowness when hit.

Has a chance to give enemy poison when shot.

Has a chance to spawn TnT where the arrow lands.

  • Lightning (Levels 1-1)

Has a chance to strike lightning where the arrow lands.

  • Multi-arrow (Levels 1-4)

Has a chance to shoot multiple arrows at once.

Has a chance to send the enemy you hit flying at you.

Has a chance to poison enemy when shot.

Tools

Grants player haste while holding the tool.

  • Telepathy (Levels 1-1)

Automatically send mined blocks to your inventory.

  • Oxygenate (Levels 1-1)

Gives player water breathing while holding the tool.

Pickaxes

  • Autosmelt (Levels 1-5)

Has a chance to smelt ore and drop more than one ore.

  • Experience (Levels 1-3)

Has a chance to give 2x or more xp from ores.

Breaks a 3x3 radius, radius grows at higher levels of the enchantment.

  • Furnace (Levels 1-1)

Always smelts ores into ingots.

Axes

  • Feed Me (Levels 1-5)

Has a chance to regen food bar while fighting.

Has a chance to give enemy confusion.

  • Berserk (Levels 1-3)

Has a chance to give you strength and mining fatigue while fighting.

  • Blessed (Levels 1-2)

Has a chance to remove all negative effects.

Has a chance to deal double the damage.

  • Decapitation (Levels 1-5)

Has a chance to drop the players head at death.

Gives you a chance to do a lot more damage.

The Crazy Tinkerer

The Crazy Caek Tinkerer

The Crazy Tinkerer is a Crazy Enchants interface that allows players to exchange CE items and books for XP bottles and Mystery Dust (see Mystery Dust). To access the Interface click the Nether star in the /ce menu, or use the command /tinker.

There are two types of items you can exchange in the Tinkerer, Gear and Books.

When exchanging Gear you will be given XP bottles. Gear traded in must have at least one CE on it, and can be swords, bows, armor, or tools. The number of Crazy Enchantments on the gear piece will affect the strength of the XP bottle, the more CE's the stronger the XP bottle

When exchanging Books you will be given Mystery Dust. Books traded in must be CE books, vanilla enchantment books will not work. The type or strength of the book will not affect the strength of the Mystery Dust obtained.

To exchange a gear piece simply right click it in your inventory and it will be added to the trading section, the trade will appear on the other side, mouse over an XP bottle to see how powerful it will be. An example is shown in figure 2.

The Blacksmith

The Blacksmith is a Crazy Enchantment interface that allows players to combine CE books, just like in an anvil for normal enchantments. To access the Blacksmith interface either use the command /ce and click the Anvil or use the command /blacksmith to go directly to it.

The blacksmith's function is to combine CE books of the same type and level into one CE book of that type at the next level. To combine to CE books open the menu and click the 2 books you wish to combine, note that they must be the same enchantment and same level. Afterward, a 3rd book should appear, click it to receive your new book.

NOTE there is a PRICE to combine the books. It is stated at the bottom of the new book when you hover over it before taking it.

Each CE book has its own random success and destroy rates, even the same enchantment. When combining two books, the new one will have the Success and Destroy rates of the leftmost book used to make it.

Figure 4 shows two Viper 1 books being combined into a viper 2 book, the player when hovering over it can see the price of the book will be 5 XP levels to combine them.

Obtaining CE's

Obtaining CEs in-game is fairly straightforward, in this section I will explain how to obtain and use CEs on gear, the rules for how to use them as well as the differences between Custom and Crazy Enchantments.

Obtaining Crazy Enchantments in-game is done by spending XP levels in the /ce menu to buy random CE books. Enchantments can be bought from one of 3 Tiers, Circled in the image below.

Tier 1 (common) represented by the Green Glass Pane (Price 20 XP Levels)

Tier 2 (rare) represented by the Blue Glass Pane (Price 40 XP Levels)

Tier 3 (legendary) represented by the Red Glass Pane (Price 60 XP Levels)

When you purchase a Crazy Enchantment Book you will obtain a randomized book in enchantment, level, success rate and destroy rate. Higher tiers will give you a chance for higher level enchantments, as well as chances for lower destroy rates and higher success rates.

The book will have the following information below:

Book Desc highlight

A description of the enchantment

Book tier highlight

What Tiers the enchantment is found in

Book type desc

What gear piece the enchantment is for

Book rate desc

Success and Destroy Chances

Success & Destroy Chances

Success Chance

The success chance is the percentile chance for the enchantment book to successfully place the enchantment on the gear piece. The higher the Success Chance the more likely for the enchant to work. The success chance can be raised by using Magical Angel Dust on the enchantment book.

Destroy Chance

The destroy chance is the percentile chance for the gear piece to break if an enchantment fails. When an enchantment fails (determined by success chance) the gear piece has a chance to be destroyed, the higher the destroy chance the more likely for a gear piece to break from an unsuccessful enchantment. The destroy chance can be lowered using Magical Fixing Dust on the enchantment book.

Crazy Enchantment Items

The White Scroll

The White Scroll is a Crazy Enchantment Item that can be purchased from the CE main interface accessible from the '/ce command. The item costs $2000 in-game currency.

The scroll will protect an item from being destroyed while adding CEs. Each CE book has a success and a destroy chance. When used, the game uses random chance to determine if the enchantment was successful, if not it determines if the item is destroyed on a fail, a higher the destroy chance the more likely it is to be destroyed if it fails.

White Scrolls put a protection on an item so that when you enchant if it does fail the item cannot be destroyed in the process.

To use the scroll on an item drag and drop it onto the item you wish to protect, this will place the scrolls protection on it.

The item itself is a piece of paper with a custom name and lore as pictured in figure 7.

The Black Scroll

The Black scroll is a Crazy Enchantment Item that can be purchased from the CE main interface accessible from the /ce command. The item costs $1000 in-game currency.

To use the item click it in your inventory and place it on top of the piece of gear you wish to use it on, the Black Scroll will remove one RANDOM Crazy Enchantment and give you a book equal to the enchantment removed.

Do note the enchantment is random that is removed, and the scroll is used up in the process, so if you wish to remove all CEs from an item you need one Scroll for each CE on the gear piece.

The Item itself is an Ink Sack with a custom name and lore as pictured in figure 8.

Magical Angel Dust

Magical Angel Dust is a Crazy Enchantment Item that can be purchased from the CE main interface accessible from the /ce command. The item costs $500 in-game currency.

Angel dust affects the success rate of an enchantment. When used it increases the chance for an enchantment to succeed on an item. To use the enchantment drag and drop the dust on the enchantment book in your inventory you wish to raise the success rate of.

Magic Angel Dust uses the sugar item with a custom name and lore as pictured in figure 9.

Magic Fixing Dust

Magical Fixing Dust is a Crazy Enchantment Item that can be purchased from the CE main interface accessible from the /ce command. The item costs $500 in-game currency.

Fixing dust affects the destroy rate of an enchantment. When used it lowers the chance for an item to be destroyed should an enchantment fail. To use the enchantment drag and drop the dust on the enchantment book in your inventory you wish to lower the destroy rate of.

Magical Fixing Dust uses the redstone item with a custom name and lore as pictured in figure 10.

Mystery Dust

Mystery Dust is a Crazy Enchantment Item obtained through the Tinkerer GUI in Crazy Enchantments., accessed by clicking the Nether Star in the /ce menu or using the command /tinker. To see how to use the Crazy Tinkerer interface see The Crazy Tinkerer in the How CEs Work section.

Mystery Dust is an item gained by exchanging CE books in the Tinkerer, The dust when used can either turn into Magical Fixing Dust (see above) Magical Angel Dust (see above) or be destroyed gaining nothing.

Mystery Dust uses the Gunpowder item with a custom name and lore as pictured above.

Protection Crystal

The Protection Crystal is a Crazy Enchantment Item that is currently unobtainable in game.

Protection Crystals are a powerful item that allows the user to place the Ancient Protection Enchantment on an item.

Ancient Protection causes the item it is enchanted with to stay in the players' inventory through their next death, causing it to be in the player's inventory when they respawn instead of lying on the ground where they died. The enchantment is used up and disappears on death, as such only lasting one life.

To use a Protection Crystal click it in your inventory and place it on top of the item you wish to enchant. Be careful, the Crystal can be used on anything, and clicking the wrong item can result in a stone block with Ancient Protection instead of the gear you meant to use it on.

Protection Crystals use the Emerald item with a custom name and lore as pictured in figure 12.

Crazy Enchantment Commands

Below is the list of player commands for the Crazy Enchantments plugin and what they do, for more information see the appropriate section of the wiki or visit the Plugin Page.


/CE - Opens the main Crazy Enchantments GUI.

/CE Help - Lists out Custom Enchantments commands and what they do.

/CE Info [Enchantment] - Either gives information on specified CE or if no CE is listed opens up the info tab of the CE menu.

/Tinker - Opens up the Tinkerer Menu, allowing players to trade in CE gear and books for new items.

/Blacksmith - Opens up the Blacksmith Menu, allowing players to combine CE books.

Sours: https://brothercraft.fandom.com/wiki/Crazy_Enchantments

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