Yugioh 2020

Yugioh 2020 DEFAULT

Yu-Gi-Oh! Cards: 2020 Tin- Includes 3 Mega Packs | New Gold Tin Design | 3 World Premiere Cards | Genuine Cards

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Yugioh 2020 Tin- Includes 3 Mega Packs | New Gold Tin Design

Description:

The 2020 Tin of Lost Memories shows the beginning of the ancient Duel between the Pharaoh and Priest Seto as depicted on the Tablet of Lost Memories – the very artifact that inspired Kaiba to create the Battle City Tournament!

Each Tin this year will contain 3 bigger-than-ever Mega-Packs, each with 2 more foils than in last year's Tin Mega-Packs! So every 2020 Mega-Pack will contain 1 Prismatic Secret Rare, 2 Ultra Rares, 2 Super Rares, 1 Rare, and 12 Commons.

Each Tin's total haul will be:

  • 3 Prismatic Secret Rares
  • 6 Ultra Rares
  • 6 Super Rares
  • 3 Rares
  • 36 Commons

The 2020 Tin Mega-Pack mega-set is made up of the most popular cards released in 2019, including cards from Savage Strike, Dark Neostorm, Rising Rampage, Chaos Impact, and more!

The mega-set also includes 3 brand-new World Premiere cards, as well as the new Red-Eyes Dark Dragoon, a nearly unstoppable Fusion of Yugi's Dark Magician and Joey's Red-Eyes Black Dragon!

Sours: https://www.amazon.com/Yu-Gi-Oh-Cards-Design-Premiere-Genuine/dp/B0876GLJXM

How to play the Yu-Gi-Oh! Trading Card Game: A beginner's guide

Attention, duelists! You may remember the Yu-Gi-Oh! Trading Card Game from the Before Days of 2002, but if you’re reading this guide, you’re probably wondering: what ever happened to that old game? Surprisingly, it’s only gotten more popular, so there's no better time to learn how to play the Yu-Gi-Oh! TCG for beginners and returning fans alike.

How to play Yu-Gi-Oh! TCG

Tournament attendance records are broken every year and, because publisher Konami continually releases both support for the decks of yesteryear and all-new playstyles, it’s never been easier to build a Yu-Gi-Oh! deck you enjoy and find people to play with.

Whether you’re a total novice or a returning duelist who could use a refresher, this guide to learning how to play the Yu-Gi-Oh! TCG will get you up to speed with the basics of the trading card game.

How to play Yu-Gi-Oh! TCG

The Yu-Gi-Oh! TCG is played in turns that follow a specific order of operations. To begin a duel, the decks are shuffled and each player draws an opening hand of five cards. Here’s a breakdown of the flow of a player turn.

Draw Phase: The first thing you do every turn is draw a card. The one exception is the first turn of the player who goes first, who doesn’t draw anything.

Standby Phase: This is when some card effects activate, as indicated by the cards’ text.

Main Phase 1: In this phase, you make most of your non-combat actions. These include the normal summon/set of one monster (in face-up attack position or face-down defense position respectively), any special summons you are allowed, the activation/setting of spells and traps, and changing battle positions of your monsters, including flip-summoning facedown defending monsters into the face-up attack position.

Battle Phase: This is where the magic happens. Each monster in attack position gets to attack once. When you attack, you compare your Atk value to the opponent’s Atk or Def value, whichever is relevant. Battle can go one of a few ways.

Main Phase 2: Just the same as Main Phase 1, preparing for your opponent’s turn.

End Phase: This is when some card effects activate, which you’ll see in the cards’ text. If you have more than six cards in your hand, discard until you have six.

How do you attack in Yu-Gi-Oh! TCG?

Attacking a monster in attack position

  • You attack a weaker monster in attack position: You destroy the monster and do damage directly to the opponent equal to the difference.
  • You attack a monster of an equal strength in attack position: Both monsters are destroyed.
  • You attack a stronger monster in attack position: Your monster is destroyed and you take damage equal to the difference.

Attacking a monster in defence position

  • You attack a weaker monster in defence position: You destroy their monster.
  • You attack a monster of an equal strength in defence position: Nothing happens.
  • You attack a stronger monster in defence position: You take damage equal to the difference.

If your opponent doesn’t have any monsters, you deal your monster’s full Atk in damage.

How many cards are in a Yu-Gi-Oh! deck?

You’ll bring to the table a Main Deck of 40 to 60 cards, and an Extra Deck of zero to 15 special monsters. You’ll know a monster belongs in the Extra Deck if it has “Fusion”, “Synchro”, “Xyz” or “Link” in bold on its card text.

In tournament play, where a round is decided by a best-two-out-of-three, you can also bring a separate Side Deck of up to 15 cards to swap in between duels to adapt to your opponent’s specific deck. You may have no more than three copies of any card between these three decks.

If building a deck from scratch sounds intimidating, you can pick up a pre-built Structure Deck for under £10/$10. Once you have a sense for how the deck plays, consider experimenting by getting two more of the same one. That way you can swap out the cards that weren’t carrying their weight with extra copies of the ones you wished you saw in your hand more often.

Yu-Gi-Oh! TCG card types

Now let’s look at some Yu-Gi-Oh! card types, beginning with the stars of the show: monsters. There’s a lot going on here, so let us walk you through the different parts of a Yu-Gi-Oh! monster card.

Monster cards

Name: Simple, but the interactions of many cards that specify a card name necessitate a mention.

Level: This determines how difficult a monster is to summon. A Level 1 to 4 monster requires no Tribute to summon. A Tribute is where you pick a monster on your field to send to the Graveyard (in other words, discard) before summoning your bigger monster. A Level 5 or 6 monster requires one Tribute, and a Level 7 or higher monster requires two Tributes. That said, defer to any specific summoning conditions a card might mention.

Attribute: Every monster belongs to one of seven Attributes. These only matter when a card’s text dictates.

Type: Every Yu-Gi-Oh! TCG monster belongs to one of twenty-five Types. Again, these only matter when a card’s text dictates.

Text: For Normal Monsters, this is flavour text. On Effect Monsters, it explains their effects or summoning conditions.

Atk: The relevant stat when the monster is in attack position (vertical), even if it is not the monster attacking.

Def: The relevant stat when the monster is in defence position (horizontal). You do not take damage from battles involving your Defence Position monsters.

Spell cards

You won’t just be summoning monsters; you’ll also be supporting them with spells and traps. These cards are much simpler in design, but they come in a few subsets. Spells can be played face-up and activated immediately or Set - played facedown to be activated on a later turn. In the case of Quick-Play Spells, they can be activated as soon as your opponent’s turn!

  • Normal Spells have no icon.
  • Equip Spells have a plus icon, and are played by targeting an appropriate monster.
  • Continuous Spells have an infinity icon, and remain on the field indefinitely.
  • Quick-Play Spells have a lightning icon. If you Set them first, they can be activated on your opponent’s turn.
  • Field Spells have a compass rose icon, and remain in the Field Spell Zone indefinitely.

Trap cards

The last of the core card types is the trap. These get played facedown on your turn to activate on a later turn when their conditions are satisfied.

  • Normal Traps have no icon.
  • Continuous Traps have an infinity icon, and remain on the field indefinitely.
  • Counter Traps have an arrow icon, and are uniquely fast - only another Counter Trap can be activated in response to them.

Yu-Gi-Oh! TCG field layout

Now that you’ve seen the soldiers and support, let’s check out the field of battle. In the Yu-Gi-Oh! TCG, orderly card placement isn’t just a matter of etiquette, it’s part of the strategy, so you may want to play on a labeled play mat until you’re used to it.

  • The Deck Zone houses your Main Deck (your Side Deck is kept off the board until a duel ends). If your deck is depleted and you need to draw, you lose.
  • The Graveyard (GY) is where cards are usually sent when they leave the field. But death isn’t always the end! Some cards have effects that can be activated in the Graveyard.
  • The Extra Deck Zone houses your Extra Deck, its contents kept secret.
  • The Field Zone is where you play Field Spells. Unlike other cards that remain on the field indefinitely, you can play another Field Spell by removing the one you currently have out.
  • Main Monster Zones are where you’ll be summoning or setting most monsters. Monsters can be played in the face-up attack position or facedown defence position.
  • The Extra Monster Zones are only for Monsters summoned out of the Extra Deck, which you always have access to if you can meet their summoning requirements.
  • Spell & Trap Zones are where you’ll be activating or setting your spells and traps. The leftmost and rightmost spaces have a special interaction with Pendulum Monsters, which can act as Monsters or Spells.

There is no designated space for this, but cards can be “banished”, which you can think of as “double dead”. Of course, life always finds a way, and even banished cards might find their way back into play.

What does Chain mean in Yu-Gi-Oh?

Some cards in the Yu-Gi-Oh! TCG can be activated in response to something happening, and may even be responded to themselves with another card. This event is called a Chain.

As the chain builds, card effects do not resolve until both players agree they are done adding to it, at which point each effect in the chain resolves in backwards order, so the last card played is the first to resolve. Cards may only respond to another card if it has an equal or greater Spell Speed.

Spell Speeds are assigned as follows:

  • Spell Speed 3: Counter Traps
  • Spell Speed 2: Monsters with “Quick Effect” in their text. Quick-Play Spells, Non-Counter Traps
  • Spell Speed 1: All other cards.

That should be enough tutorial to get you started on your own journey to becoming a duelist and learning how to play the Yu-Gi-Oh! Trading Card Game. Once you’re familiar with the basics, take a look at the different Special Summoning styles that will really bring your deck to the next level and the best ways to start your collection.

Sours: https://www.dicebreaker.com/games/yu-gi-oh-tcg/how-to/how-to-play-yu-gi-oh-tcg
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  3. Advanced geometric coloring pages
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Yu☆Gi☆Oh!: Sevens

Yu☆Gi☆Oh!: Sevens

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Alternative Titles

Synonyms: Yuu Gi Ou!

Japanese: 遊☆戯☆王SEVENS


Information

Type:TV

Episodes: Unknown

Status: Currently Airing

Aired: Apr 4, 2020 to ?

Premiered:Spring 2020

Broadcast: Saturdays at 07:30 (JST)

Producers: None found, add some

Licensors: None found, add some

Studios:Bridge

Source: Card game

Genres:ActionAction, FantasyFantasy

Theme:GameGame

Demographic:ShounenShounen

Duration: 24 min.

Rating: PG-13 - Teens 13 or older


Statistics

Ranked:#108862

2 based on the top anime page. Please note that 'Not yet aired' and 'R18+' titles are excluded.

Popularity: #4665

Members: 13,710

Favorites: 59


External Links

Official Site, AnimeDB, AnimeNewsNetwork, Wikipedia

In the ever-growing world of Duel Monsters, as duelists improve their skills and rise up the ranks, duels become increasingly complex. By adhering to strict rules, in addition to using and learning proven strategies, one can develop into a strong duelist. However, as a boy who loves inventions and discovering new possibilities, elementary school student Yuuga Oudou finds the current way of dueling predictable and rigid—in other words, boring.

Thus, he aims to craft a new path in dueling with his exhilarating new invention: Rush Duels. His ambition soon catches the attention of Tatsuhisa Kamijou, a fellow elementary school student, who brings him to a mysterious place in an attempt to discover the potential of the new system.

While Yuuga aims to implement Rush Duels as the new dueling standard and overthrow the conventions of the game, he opens the door to his ultimate goal—to make dueling exciting again.

[Written by MAL Rewrite]

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Characters & Voice Actors







Reviews

Overall5
Story0
Animation0
Sound0
Character0
Enjoyment0
Sigh...I really tried to like this show. I have seen all the other Yu-Gi-Oh shows to completion despite a few of them being a chore to get through but this is just the last straw.

My main issue about this show is rush duels. Quite frankly, I think they are retarded and uninspired. I mean come on. Summon every monster in your hand for free and next turn draw a fresh hand? If I was still playing the card game, I’d be infuriated because there’s no strategy or thought process in this. I’m sitting here watching the duels and in my head I’m thinking “man this is just not exciting or fun at all.” The show is just too goofy to the point where I can’t get invested in anything. I don’t care if the main characters win because why should I? Yuga is a boring protagonist because he doesn’t have any depth. All he wants to do is spread rush duels to everyone. “Of course he doesn’t have any depth. He’s just a kid.” I couldn’t agree more. Focusing on elementary school kids is the most uninteresting thing ever. What’s next toddlers? Might as well.

Regardless of this, Seven’s issue is NOT the show itself. The show is fine...as a comedy. It’s what it represents to the Yu-Gi-Oh community as a whole. Naturally older fans are going to look at this and think “this is childish.” What made the original 3 shows so beloved and memorable is that they had characters who were older than the target audience with some dark and mature themes. This is called instilling imagination because as we get older, we want to become duelists like our favorite characters in the show. Having characters who are the same age does nothing. You could take the duels away from the show and literally nothing would change. This is a light-hearted comedy show that just happens to have dueling in it. This isn’t Yu-Gi-Oh.

I apologize if this offended anyone who actually enjoys this show but from a diehard fan, this just isn’t worth the time. If I wanted to watch a goofy comedy show, I’d rather watch something else because at least I wouldn’t be disappointed in it being Yu-Gi-Oh.

Helpful

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Overall10
Story10
Animation8
Sound10
Character10
Enjoyment10
Yugioh Sevens is good. I think.

The Good

>Humor: This is objectively the funniest Yugioh series to date. The jokes are well-timed and barely ever fall flat. This is the first Yugioh series so far that I'm always looking out fot the latest episode so that I could get some laughs and maybe forget my depression or something. The older series have occasional comic relief, too, but they're not just as funny as this one.

>Theme: Strangely enough, Sevens reminds me of 5D's a lot. I guess it has to do with both series having a similar "theme" overall. This theme about
"changing your destiny", or something along those lines. 5D's is set in Domino City (the "rich" part of the town) and Satellite (the poor part of the town). Citezens of Satellite are forbidden in leaving the place, lest they'd be arrested for doing so. The protagonist, Yusei, is born on Satellite. He built his motorcycle thingy so that he could his fate that brought him to Satellite and go to the City. (I'm gonna cut this here to avoid spoilers.)

In Sevens, this theme is seen again. Goha City, where the anime is set, is controlled by this large, illuminati-like company called 'Goha corporation", where this company controls almost every aspect of the Goha citizen's lives. They have drones everywhere patrolling the streets. Apparently they can control the spread of information as well, when they deleted every webpage on the internet mentioning anything related to Rush Duels. It's almost like a dystopian society, 1984-style. The show as a whole has a friendly, cartoonish atmosphere however. Yuuga, our protagonist, didn't like that, so he created these new Rush Duels. (Watch the show to learn more.) This anime almost feels like satire, if it isn't one already.

tl;dr 5D's - Poor people living in the slums vs the limits that their own fates had set them
Sevens - A bunch of kids vs an evil corporation that controls every aspect of their city and their lives.

>Characters: The characters all have their distinct and sometimes contrasting personalities that resulted in some amusing interactions in the series so far. I don't wanna give out spoilers so I'll cut this here.

>Music: The opening and ending songs are total bangers. ONE TWO THREE FOUR FIVE SIX. NANANANANANA. okay i get it you're catchy please get out of my head i'm trying to sleep

The Bad

>Rush Duels: Okay, let me get this straight. I'm not a fan of Rush Duels. They make the Dynamax mechanic of the recent Pokemon games seem balanced in comparison. Being able to +5 every turn is really really powerful. Pot of Greed makes you +1 and that card has been banned for years and will probably never return. Also, the duels in the anime so far are... really simple. Okay, nothing wrong with that, but I miss the big brain plays protags like Yusei and Yusaku used to make.

Other
A lot of people pointed out the art reminds them more of Beyblade, etc rather than a Yugioh anime. I don't really mind the art, as long as their bodies aren't disproportioned or something.
The art is fine. I don't think it's particularly good or bad and I have nothing to say about it.

Overall:
I think people were a bit too mean with this show simply because the art style feels differentt. It has themes which I think is reminiscent of 5D's, my favorite Yugioh series thus far. The characters are promising. I'm excited to see how they grow. (I'm looking at you, Rumin. Please don't be another benchwarmer like the other Yugioh lead girls.)
I have high hopes for you Sevens. Please don't disappoint me.

Helpful

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Overall9
Story7
Animation7
Sound9
Character10
Enjoyment10
TLDR: This is the most criminally under-rated show on MAL. I've never written a review on MAL before but in this case, I felt compelled to as this show deserves a much higher score.

When I saw the (as of writing) 5.84 rating that this show was given by MAL users, I was ready to write it off as I had made the assumption that anything less than a 7 would be a waste of my time. But on a whim, I decided to check out the first episode as I grew up watching and playing Yu Gi Oh (we took our duels VERY seriously...) and I occasionally miss it so I like to see what's new.

As per the MAL rating, I came into the first episode with low expectations but in the end, I was utterly blown away. Long story short, this show is FUN. It has my favourite OP this side of Bloody Stream and the cast is incredibly likable (especially Rook who is 50% edgy, 50% extremely goofy. He's the best). This is easily the funniest Yu Gi Oh series and I've found myself laughing in every episode so far. The main character Yuga is also very likable and is my favourite Yu Gi Oh protagonist since Yusei from 5Ds. I'm so happy to be able to say all this because I had thought that the Yu Gi Oh series would be all down hill from 5Ds.

But the main thing I want to discuss in this review isn't why this show is so good but why, in spite of its quality, its MAL rating is so low. I think it ultimately comes down to the changes this show makes from Yu Gi Oh series prior. There are new rules, there's a new art style and the main cast are younger than ever. Changes like this are bound to evoke ire from long term fans of the series who don't want to see major changes to their beloved franchise and so associate the changes with a decline in quality. The new rules are really fun and take the game back to basics (without feeling overly simple like Duel Links). As you can now draw cards until you have 5 during your draw phase, comebacks feel way more plausible and less like an asspull. I think the art still looks nice and the character designs are great. The only problem is the CGI monsters but this has quickly grown on me and doesn't bother me anymore. Though the main cast are around 11 years old, the show is not at all alienating to an older audience, and the age of the characters doesn't really matter as the show could have been set in High School and still be the same.

To conclude, this is my favourite show at the moment and I hope that the low MAL rating doesn't dissuade you from giving it a go like it almost did to me. The creators are clearly very passionate and their passion is infectious. As soon as the new cards are released, I will say goodbye to my family and make my return to duelling. What could be higher praise for a Yu Gi Oh show than that?

Helpful

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Overall8
Story6
Animation7
Sound6
Character9
Enjoyment10
December 20th, 2019:

After another 3 year era of a Yu-Gi-Oh! entry behind us, we sat down - food and drinks in hand - alongside our loved ones. We speculated, expressed our excitement, and laughed in honor of the announcement that would mark the next step of the Yu-Gi-Oh! franchise that we all know and loved. This one was special, however, as the recent Yu-Gi-Oh! anime - Yu-Gi-Oh! VRAINS - was cut short, leaving the only fathomable reason to be for the sake of the next entry.

Finally, after many hours, no, 2-3 patient months, the livestream began and we got our first glimpse at the new 7th Yu-Gi-Oh! anime... Little did anyone expect, this singular glimpse would shake the Yu-Gi-Oh! community's very core; moments before 2020 subjected its jaw dropping events onto the world.

Yu-Gi-Oh! SEVENS is by far the most drastic away from form in the history of the franchise. Needless to say, a lot of pessimism was directed toward the announcement. Change is a tricky beast and its nature easily births audience apprehension, especially on hardcore anime and official card game fans. However, we can only forge so many opinions before the official airing; on paper tends to pan out much differently into execution, so how did Yu-Gi-Oh! SEVENS pan out? Judging by my score, you can probably already guess my thoughts on it and I can only provide context to both longtime fans and potential new viewers contemplating spending their time with this product. And with Yu-Gi-Oh! SEVENS filling the void of 2020 anime hiatus, now's the best time to gather our thoughts regarding this entry! Here we go...

Few things to note:

I will be bringing up comparisons between SEVENS and the previous entry, Yu-Gi-Oh! VRAINS, as some of my thoughts stems from its aftermath. Most importantly though, I want to judge Yu-Gi-Oh! SEVENS on its own merit since while comparisons can be useful tools for understanding, they can downplay one's view of the product by muddying it with biases, which in my opinion is unfair to the product at hand attempting to stand on its own.

Story - 6:

The story of Yu-Gi-Oh! SEVENS is pretty simple. A elementary school boy named Yuga Ohda believes that his home, Goha City, has rules that are far too rigid for anyone to have fun dueling. Rebelling against this, Yuga creates a new style of dueling called "Rush Duels" portraying the complete opposite of the controlling and tight rules wrapped around Goha City's neck by the Goha Corporation. Now, Yuga and his group of friends work to make Rush Dueling a national sensation that'll hopefully break the rigid system placed upon his city.

A fairly simple synopsis, but an interesting premise. The world of Goha City's clearly a dictatorship where EVERYTHING'S being governed and controlled. From school, daily life, daily necessities, and of course, duels. Although we haven't seen all these elements in actions since we're only 5 episodes in - most of which were focused on introducing our cast - you do see some of it at play. For example, kids can't even trade cards without Goha Corporation's supervision... Let me repeat, YOU CAN'T TRADE CARDS WITHOUT GOHA CORPORATION'S SUPERVISION! This is a TRADING card game mind you and while a corporation does control the management of the actual card game, it's never on a personal extent like this. Furthermore, everyone's duel disks are run by accounts and if you get enough penalties, your account will be deleted thus preventing you from ever dueling again and guess who runs it: Goha Corporation. They can even go as far as deactivating the duel disk whenever they want, so already we can see what Yuga's talking about when he says these rules are rigid in the dueling scene.

With Rush Duel's existence, it'll be interesting to see what Goha Corporation will do and what Yuga'll do in return as the battle between them - currently nothing but a small scuffle - escalate into a full blown conflict.

Oh, and um, what are "Rush Duels" you ask? Remember Speed Duels? They're like that except... SCREW THE RULES:

1. You can Normal Summon as many times as you want.

2. During your Draw Phase, you draw until you have 5 cards in hand instead of only drawing 1 (unless you have 5 cards in hand already).

3. There's no Main Phase 2.

4. Rush Duels have their own card pool separate from the actual TCG/OCG.

5. The field has 3 main monster zones and 3 spell/trap card zones.

If you want to know more, look it up, but you can see how "free" this duel format is, ha ha! It does look fun though. The Yu-Gi-Oh! anime always has a knack at making otherwise weak material so inspiringly fun! I'd love to try Rush Duels one day and I hope people gives it a chance instead of leaving it behind on paper.

The reason I gave the story a 6 though is because we're still in the building stages of the anime. As I said prior, most of the episodes were dedicated on introducing our cast, and additionally, subtle world building; so the story hasn't really progressed after the first episode - or at least not drastically - but the elements placed so far can be exploited for many intriguing directions. This has the potential to be great if the writers play their cards right... Pun unintended. ;o

Art - 7:

This was where almost the entire controversy surrounding Yu-Gi-Oh! SEVENS stemmed from: the complete artstyle change. Personally, I was one of the few who didn't have a problem with it. In fact, although overall generic, I like the new artstyle. I find it bright, fun, and it brings out a lot of character (speak of the devil considering what section's coming up). DON'T GET ME WRONG THOUGH! Like everyone else, I prefer the OG artstyle. The iconic Yu-Gi-Oh! artstyle was sharp, had a lot of detail that brought numerous memorable expressions, and of course was unique. Despite all that though, I can't hate this artstyle because it's not even bad to me.

Perhaps it's because I don't have that strong of an attachment to the Yu-Gi-Oh! franchise, so the change doesn't affect me on a personal level as it does other people who've been with this franchise for years... Or maybe I'm just very tolerant; it is what it is. 🤷

One thing I'll say though is that the art quality can be inconsistent at times. Like the recent episode had some, to put it nicely, weird shots here and there personally. Plus, the animation can be a bit stiff at times. It's only sometimes though; look at episode 1 and 3 for the best shots and animation you'll ever see from this anime!

Sound - 6:

...Honestly, I don't even remember most of the tracks in SEVENS. Yuga's theme is flames though (I want a copy of this so bad) and the opening's catchy.

Character - 9:

The section I've been looking forward to, hoo boy!

THE CHARACTERS ARE GREAT! I love the main cast's dynamic with each other and they exude so much energy that it always brings a smile on my face! And despite being younger than me, I can somewhat relate to them and understand them for the most part, so that's nice! I also like how the characters interact with the world, using social media to advertise Rush Duels for example. It's an easy relatable feature showcasing the knowledge of the young and how tuned they are to modern technology, and the anime always does those interactions in both clever and funny ways.

Now's the best time to start bringing up the VRAINS comparisons. I did plan on making a VRAINS review as well... but I accidentally X'd out of the page where I wrote it and didn't feel like rewriting it all (trust me, IT WAS A LOT), so I'll give a short version of my thoughts now:

VRAINS was a mixed bag. I still enjoyed it, but the anime had its problems which I couldn't overlook. One major complaint I have are the characters. They all had great introductions and backstories, but most of them didn't follow up very well, to the point that a lot of them ended up... stale? There were good ones, definitely (Ai, Takeru, and pretty much all the main villains - Revolver being the best, imo), however there were those who got development but never gained any pay off (Aoi), or were just characters I didn't find interesting nor good (Yusaku and Go). This is because VRAINS focused way more on the story, which while appreciated, didn't flesh out the characters required well; they felt more like chess pieces than actual people.

Yu-Gi-Oh! SEVENS' the complete opposite, though. All the characters have engaging personalities and dynamics, making them a breath of fresh air after coming off a no nonsense anime like VRAINS. Characters are created to carry a plot and if they aren't engaging or interesting, that's a major hit on the plot itself. VRAINS' characters fortunately were decent enough to keep my interest alongside a genuinely intriguing plot line, but the cast definitely could have used more improvements.

Oh well. At least I can appreciate SEVENS' cast because of this. On that note, I'll tell you what I think about each of our main four characters:

Yuga Ohda: I like him. So far he's a pretty fun protagonist with admirable determination and motivation. He has the fun-loving, laid-back attitude of Jaden and the brains plus tech savvy nature of Yusei and Yusaku. He's genuinely a smart kid and has made some cunning moves across the first five episodes, making him much more interesting as a character. It's also cool he created a freaking whole new dueling format! Get one up'd, Yuya!

Rook (Tatsuhisa Kamijro) - You wouldn't think so at first glance, but this dude's hilarious! Rook's the highly confidant and self proclaimed "#1 Duelist of Goha 7th Elementary". He wishes to use Rush Duels to achieve his own large ambitions - larger than Yuga's I'd argue! Those larger ambitions are... usually used for comedic moments; did I tell you how great the comedy in this entry is, ha ha! Rook's not merely a joke character either. He puts his money where his mouth is and has an interesting ability which I won't delve into for the sake of spoilers, but uh... his watch is hella sus. NOT A SPOILER; JUST A PREDICTION!

Romin Kirishima - The must have Yu-Gi-Oh! heroine of the group. Romin's a girl with a constant, mysterious aura surrounding her. She claims she's not interested in dueling, but some signs says otherwise. There's also other aspects and actions she's done suggesting she may have a bigger role in the plot, which makes her an interesting character off the bat. Other than the mystery, she's known for being a guitarist in a band called "Roaromin" who has found much success for herself. Yes, we all know what happens with Yu-Gi-Oh! girls, but remember this is written by a different writing team within a different studio, so there's a small speck of hope for Romin to shine brighter than her predecessors. We'll have to wait and see, but she's so far my favorite character! Her episode's also my favorite so far.

Gakuto Sogetsu - The uptight and disciplined student council president of Goha 7th Elementary. Usually these character types try their damnest to stay out of trouble and keep the hero in line before inevitably getting dragged into their shenanigans, which is kinda still true for Gakuto but also not really. Gakuto doesn't really try that hard to escape Yuga's shenanigans and seems to genuinely find Rush Duels engaging early on, making him a more fun character and different from his archetype. He's also really funny! His character's so dramatic that I can't help but laugh! He surprisingly became my favorite character after the first episode due to the scenes he stole with his personality and I love it! He has dropped in favoritism for me though since I got to the know the other three better and Gakuto so far hasn't matched what I thought made him so great in episode 1. Still, he's so far a pretty good character and not a one note archetype you expect him to be.

Overall, I seriously love the characters here and am excited to go on this 2-3 year journey with them!

Enjoyment - 10:

If it wasn't obvious, I absolutely love this anime! It has a lot of heart and personality, and genuinely has engaged me throughout all the five episodes using both its characters and duels. I'm all for this ride! ... But of course I'm not stupid.

I know there's still a chance for this entry to flop. I originally felt the same way with VRAINS as I found its beginning very strong, intriguing, and different from past Yu-Gi-Oh! entries, but unfortunately, I must say it fell flat on its face one too many times... But nothing will get solved with pessimism. I'll enjoy this anime for what it is, likely until its ending. It has hooked me so far and has the potential to be something great!

I know it's different, but different doesn't always equal bad.

Overall:

Yu-Gi-Oh! SEVENS thus far is such a treat! The characters are fun, it looks good for the most part, and the story has a lot of potential going for it. There are some flaws. As said, the art and animation can be inconsistent, but only sometimes and doesn't hinder the experience for me.

Despite its appearance, this is still Yu-Gi-Oh!, guys - in all its fun-loving glory. I hope anyone reading this will consider giving it a chance. Those who already have, I hope you stick around, and if you don't, that's okay; nothing's made for everyone.

I can't wait for SEVENS' return and see the vision Studio Bridge has for this entry!

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Sours: https://myanimelist.net/anime/40145/Yu%E2%98%86Gi%E2%98%86Oh__Sevens
TCG Final - Yu-Gi-Oh! World Championship 2020 - Remote Duel - Sam Arunnaveesiri vs. Dakota Angeloff

Yu-Gi-Oh! Sevens

YGOSevenslogo.png
Directed byNobuhiro Kondo
Written byToshimitsu Takeuchi
Music byRyo Kawasaki
StudioBridge
Original networkTV Tokyo
Original run April 4, 2020 – present
Episodes71 (List of episodes)
Written byMegumi Sasaki
Published byShueisha
MagazineSaikyō Jump
DemographicShōnen
Original runAugust 4, 2020 – present
Written byHikokubo Masahiro
Illustrated bySugie Tasuku
Published byShueisha
MagazineV Jump
DemographicShōnen
Original runSeptember 19, 2020 – present
Wikipe-tan face.svg Anime and manga portal

Yu-Gi-Oh! Sevens (遊☆戯☆王SEVENS, Yūgiō Sebunsu), stylized as Yu-Gi-Oh! SEVENƧ, is a Japanese anime series animated by Bridge, replacing Gallop. It is the sixth spin-off anime series in the Yu-Gi-Oh! franchise, following Yu-Gi-Oh! VRAINS, and commemorates the 20th anniversary of the Yu-Gi-Oh! Duel Monsters anime series.[1][2]

The series premiered in Japan on TV Tokyo on April 4, 2020.[3]

Synopsis[edit]

Main article: List of Yu-Gi-Oh! Sevens characters

The series takes place in the futuristic town of Gōha and stars Yūga Ōdō, a fifth-grade, elementary school student, who loves both inventions and dueling. Feeling that the current rules of the Duel Monsters card game are too stifling, Yūga successfully manages to install a new set of rules of his own creation known as "Rush Duel", allowing for more fast-paced and frantic dueling. The series follows Yūga and his friends as they show off the delights of Rush Duels while under the watchful eye of the Goha Corporation that oversees the city.[2]

Media[edit]

Anime[edit]

See also: List of Yu-Gi-Oh! Sevens episodes

Yu-Gi-Oh! Sevens was first announced as a then-untitled new anime series in the Yu-Gi-Oh! franchise on July 21, 2019.[1] The series marked the second studio turnover in franchise history with Bridge taking over as head studio in animation production from Gallop, which oversaw every television series and films in the franchise beginning with Yu-Gi-Oh! Duel Monsters in 2000. The series is being directed by Nobuhiro Kondo with screenplay by Toshimitsu Takeuchi and character designs by Kazuko Tadano and Hiromi Matsushita.[4] It began airing in Japan on April 4, 2020 on TV Tokyo.[2]

On April 28, 2020, it was announced that after episode 5, the remaining episodes would be delayed for five weeks due to the effects of the COVID-19 pandemic.[5] On July 10, 2020, it was announced it will be delayed again due to the aforementioned pandemic and resumed on August 8, 2020.[6]

On September 29, 2021, it was announced that the series would receive an English dub.[7]

Manga[edit]

A comedy spin-off manga adaptation, titled Yu-Gi-Oh! Sevens: Boku no Road Gakuen (My Road Academy), written and illustrated by Megumi Sasaki launched in the September issue of Saikyo Jump on August 4, 2020.[8]

On August 19, 2020, it was announced that Yu-Gi-Oh! Sevens will be getting a manga in V Jump, titled Yu-Gi-Oh! SEVENS Luke! Explosive Supremacy Legend!! (☆☆ ルーク!!!, Yū☆Gi☆Ō Sebunsu Rūku! Bakuretsu Hadō Den!!), written by Hikokubo Masahiro and illustrated by Sugie Tasuku that launched in the next issue of V Jump on September 19, 2020.[9]

Trading Card Game[edit]

See also: Yu-Gi-Oh! Trading Card Game

In the year that Yu-Gi-Oh! Sevens premiered, the Yu-Gi-Oh! Trading Card Game announced an update to the Master Rules, unofficially called "Master Rule 5". Effective April 1, 2020, it is now possible again to summon Fusion, Synchro, or Xyz monsters directly to the Main Monster zones without a required Link arrow pointing to it. Pendulum and Link monsters however retain their previous rules. Furthermore, several alterations to card rulings were made to the OCG, exclusively.

No new card mechanics were introduced into the main card game. Instead, a new format separate from the main game was introduced exclusively for the Japanese market, called Rush Duels, which introduces a new set of special rules. Normal Summoning is unlimited, though Tribute Summon rules for Level 5 or higher monsters still apply. All card effects are "hard" once per turn, meaning a certain card's effect can only be used once during that turn. There are special satisfactions required for the player to fulfill before card effects can be used. Players can only use cards designed for Rush Duels, which have a special frame and a "RUSH DUEL" tag at the bottom of the card. Cards based on monsters from the main card game are known as "Legend Cards". Each player is only allowed one copy of one Legend Card in their deck.

Reception[edit]

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References[edit]

  1. ^ abHodgkins, Crystalyn (July 21, 2019). "Yu-Gi-Oh! Franchise Gets New Anime Series in 2020 for 20th Anniversary". Anime News Network. Retrieved July 21, 2019.
  2. ^ abcHodgkins, Crystalyn (March 5, 2020). "Yu-Gi-Oh! Sevens Anime Unveils Visual, April 4 Premiere". Anime News Network. Retrieved March 11, 2020.
  3. ^Valdez, Nick (March 7, 2020). "Next Yu-Gi-Oh Anime Confirms Premiere Date with New Poster". comicbook.com. Retrieved March 14, 2020.
  4. ^Hodgkins, Crystalyn (December 20, 2019). "Yu-Gi-Oh! Sevens Anime Reveals April 2020 Debut, Staff, Cast (Updated)". Anime News Network. Retrieved December 21, 2019.
  5. ^"Yu-Gi-Oh Sevens to Go on Hiatus Due to Pandemic". comicbook. April 28, 2020. Retrieved April 28, 2020.
  6. ^"Yu-Gi-Oh! Sevens Anime Resumes on August 8 After COVID-19 Delay". Anime News Network. Retrieved July 13, 2020.
  7. ^"Yu-Gi-Oh! Sevens dub Soon". ygorganization. Retrieved September 29, 2021.
  8. ^Hodgkins, Crystalyn (August 2, 2020). "Yu-Gi-Oh! Sevens Anime Gets Comedy Spinoff Manga". Anime News Network. Retrieved August 3, 2020.
  9. ^"New Manga for Yu-Gi-Oh! SEVENS Announced". V Jump. August 19, 2020. Retrieved August 19, 2020.

External links[edit]

Sours: https://en.wikipedia.org/wiki/Yu-Gi-Oh!_Sevens

2020 yugioh

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Yu-Gi-Oh! 2020 Mega-Tin Opening! (2x Opening)

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